head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Faster, harder Wolfenstein blending pulp story with brutal shootouts.

Execution · Pure Mechanics
Light-gun aim speed against fixed enemy waves on Mario-themed rails.
Wolfenstein II: The New Colossus leans Execution (Pure Mechanics); Yoshi's Safari leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Wolfenstein II: The New Colossus
Aggressive dual-wield combat punishes sloppy aim.
Yoshi's Safari
Super Scope aim speed and accuracy is the entire test
Wolfenstein II: The New Colossus leans a little harder on reads, though the gap is small.
Wolfenstein II: The New Colossus
Enemies scripted in arena waves.
Yoshi's Safari
Enemies attack on fixed choreography
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Wolfenstein II: The New Colossus
Minimal randomness.
Yoshi's Safari
Stages play identically every run
Wolfenstein II: The New Colossus leans a little harder on optimization, though the gap is small.
Wolfenstein II: The New Colossus
Weapon upgrades and contraptions modest.
Yoshi's Safari
Memorising boss weak points and wave order helps
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.