Army of Two: The 40th Day cover art

Army of Two: The 40th Day

Coordinating two-man cover tactics and aggro swaps through scripted firefights.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION5 /10READS1 /10VARIANCE2 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    5/10

    Cover shooting needs competent aim but generous systems forgive

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Enemy AI is scripted, co-op partner cooperates rather than opposes

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Encounters are scripted with minor spawn unknowns first time

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Aggro management and weapon upgrades reward planned coordination

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2010
Developer
Buzz Monkey Software
Platforms
PS3, PSP, X360
Modes
Single player, Co-operative
IGDB critics
78/100
IGDB users
66/100
ShooterTacticalAction