
games like
Army of Two: The 40th Day
Army of Two: The 40th Day leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Tactical - then ranked by cheat-test profile.
12 games like Army of Two: The 40th Day
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.
full comparison →
Both lean on execution about the same (5 vs 5). Biggest difference: reads (1 vs 0) - battlefield factions act on scripts
full comparison →
Both lean on reads about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Mark-and-execute flow rewards quick, accurate play
full comparison →
Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 3) - Patrol spawns and reinforcements add mild unpredictability
full comparison →
Both lean on reads about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Ballistics-compensated long shots demand steady precise aim
full comparison →
Both lean on variance about the same (2 vs 2). Biggest difference: execution (5 vs 4) - Stealth timing on executions
full comparison →
Both lean on reads about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Ballistic long shots demand steady, compensated aim
full comparison →
Both lean on execution about the same (5 vs 5). Biggest difference: reads (1 vs 0) - Nazi alarm AI follows predictable suspicion rules
full comparison →
Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 3) - suspect placement and behavior randomized
full comparison →
Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 3) - Patrols and gear drops add light randomness
full comparison →
Both lean on reads about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Accounting for wind and drop on long shots demands steady aim
full comparison →
Both lean on execution about the same (5 vs 5). Biggest difference: optimization (5 vs 6) - Fix-and-flank squad tactics are the core puzzle
full comparison →Game details
- Released
- 2010
- Developer
- Buzz Monkey Software
- Platforms
- PS3, PSP, X360
- Modes
- Single player, Co-operative
- IGDB critics
- 78/100
- IGDB users
- 66/100