Army of Two: The 40th Day cover art

games like

Army of Two: The 40th Day

Army of Two: The 40th Day leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Tactical - then ranked by cheat-test profile.

EXECUTION5 /10READS1 /10VARIANCE2 /10OPTIMIZATION5 /10

12 games like Army of Two: The 40th Day

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Freedom Fighters cover art
Freedom FightersPracticed Mastery · squad shooter

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Metal Gear Solid 4: Guns of the Patriots cover art
Metal Gear Solid 4: Guns of the PatriotsPracticed Mastery · stealth action

Both lean on execution about the same (5 vs 5). Biggest difference: reads (1 vs 0) - battlefield factions act on scripts

full comparison →
Tom Clancy's Splinter Cell: Conviction cover art
Tom Clancy's Splinter Cell: ConvictionPracticed Mastery · stealth action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Mark-and-execute flow rewards quick, accurate play

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Tom Clancy's Ghost Recon Wildlands cover art
Tom Clancy's Ghost Recon WildlandsPracticed Mastery · open-world tactical shooter

Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 3) - Patrol spawns and reinforcements add mild unpredictability

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Sniper Elite V2 cover art
Sniper Elite V2Practiced Mastery · stealth sniper shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Ballistics-compensated long shots demand steady precise aim

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Manhunt cover art
ManhuntPracticed Mastery · stealth horror

Both lean on variance about the same (2 vs 2). Biggest difference: execution (5 vs 4) - Stealth timing on executions

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Sniper Elite III cover art
Sniper Elite IIIPracticed Mastery · stealth sniper shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Ballistic long shots demand steady, compensated aim

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The Saboteur cover art
The SaboteurPracticed Mastery · open-world action

Both lean on execution about the same (5 vs 5). Biggest difference: reads (1 vs 0) - Nazi alarm AI follows predictable suspicion rules

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SWAT 4 cover art
SWAT 4Practiced Mastery · tactical shooter

Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 3) - suspect placement and behavior randomized

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Tom Clancy's Ghost Recon Breakpoint cover art
Tom Clancy's Ghost Recon BreakpointPracticed Mastery · open-world tactical shooter

Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 3) - Patrols and gear drops add light randomness

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Sniper: Ghost Warrior cover art
Sniper: Ghost WarriorPracticed Mastery · sniping shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Accounting for wind and drop on long shots demands steady aim

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Brothers in Arms: Road to Hill 30 cover art
Brothers in Arms: Road to Hill 30Practiced Mastery · tactical WWII shooter

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (5 vs 6) - Fix-and-flank squad tactics are the core puzzle

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Game details

Released
2010
Developer
Buzz Monkey Software
Platforms
PS3, PSP, X360
Modes
Single player, Co-operative
IGDB critics
78/100
IGDB users
66/100
ShooterTacticalAction