Microsoft Solitaire Collection cover art

Microsoft Solitaire Collection

Applying known-optimal card play against the luck of each deal.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE6 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Dragging cards is effortless

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Solo against the deck, nobody to model

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Face-down cards and deal order decide winnable hands

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Known optimal play maximises win rate against the shuffle

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2012
Developer
Microsoft Casual Games
Platforms
browser, Win Phone, Android, PC, iOS
Modes
Single player
IGDB users
70/100
Card & Board GameParty