Quake Champions cover art

Quake Champions

Classic arena aim married to champion abilities, tested against adaptive human opponents in fast duel maps.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION9 /10READS6 /10VARIANCE3 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    9/10

    Champion abilities add execution layers on top of classic rail and rocket aim

  2. Reads

    cheat: Out-predict an adaptive opponent

    6/10

    Human duels require reading opponent ability usage and positioning

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Ability cooldowns introduce mild timing uncertainty per match

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Champion matchup knowledge and item timing are solvable advantages

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2022
Developer
id Software
Platforms
PC
Modes
Single player, Multiplayer
IGDB users
72/100
ShooterActionScience fiction