head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Definitive competitive tactical FPS balancing aim mastery with team strategy.

Execution · Pure Mechanics
Classic arena aim married to champion abilities, tested against adaptive human opponents in fast duel maps.
Counter-Strike: Global Offensive leans Execution (Competitive PvP); Quake Champions leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Global Offensive
Spray control and flick precision at the top
Quake Champions
Champion abilities add execution layers on top of classic rail and rocket aim
Counter-Strike: Global Offensive leans a little harder on reads, though the gap is small.
Counter-Strike: Global Offensive
Anti-stratting and mid-round adaptation
Quake Champions
Human duels require reading opponent ability usage and positioning
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Global Offensive
Information hidden until contact
Quake Champions
Ability cooldowns introduce mild timing uncertainty per match
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Global Offensive
Utility lineups, economy, and default strats
Quake Champions
Champion matchup knowledge and item timing are solvable advantages
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.