head to head
Quake Champions asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Classic arena aim married to champion abilities, tested against adaptive human opponents in fast duel maps.
DOOM (2016) leans Execution (Pure Mechanics); Quake Champions leans Execution (Pure Mechanics).
Quake Champions leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Quake Champions
Champion abilities add execution layers on top of classic rail and rocket aim
Quake Champions leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Quake Champions
Human duels require reading opponent ability usage and positioning
Quake Champions leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Quake Champions
Ability cooldowns introduce mild timing uncertainty per match
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Quake Champions
Champion matchup knowledge and item timing are solvable advantages
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.