head to head
Quake Champions asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
Classic arena aim married to champion abilities, tested against adaptive human opponents in fast duel maps.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Quake Champions leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Quake Champions leans a little harder on execution, though the gap is small.
Quake Champions
Champion abilities add execution layers on top of classic rail and rocket aim
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Quake Champions leans clearly harder on reads.
Quake Champions
Human duels require reading opponent ability usage and positioning
Super Mario Odyssey
No adaptive opponents whatsoever.
Quake Champions leans clearly harder on variance.
Quake Champions
Ability cooldowns introduce mild timing uncertainty per match
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Quake Champions
Champion matchup knowledge and item timing are solvable advantages
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.