head to head
Quake Champions asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Classic arena aim married to champion abilities, tested against adaptive human opponents in fast duel maps.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Quake Champions leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Quake Champions leans clearly harder on execution.
Quake Champions
Champion abilities add execution layers on top of classic rail and rocket aim
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Quake Champions leans clearly harder on reads.
Quake Champions
Human duels require reading opponent ability usage and positioning
Super Mario World
Scripted Koopas adapt to nothing
Quake Champions leans clearly harder on variance.
Quake Champions
Ability cooldowns introduce mild timing uncertainty per match
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Quake Champions leans a little harder on optimization, though the gap is small.
Quake Champions
Champion matchup knowledge and item timing are solvable advantages
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.