Gamorium's take

A horror adventure sequel where a delinquent investigates urban-legend spirits to save his kidnapped sister.
the cheat-test profile
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
cheat: Aimbot - perfect inputs
Menu-driven investigation; no physical skill ceiling.
cheat: Out-predict an adaptive opponent
Spirit behaviour is scripted, never modelling the player.
cheat: See what's hidden / map the RNG
Hidden death triggers and unknown spirit lore dominate first runs.
cheat: A perfect solver / coach
Correct evidence and choices are fixed and fully learnable.
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

999: Nine Hours, Nine Persons, Nine Doors
Systems & Chaos · escape room visual novel

Orwell: Keeping an Eye on You
Systems & Chaos · surveillance narrative sim
cross-genreDisco Elysium: The Final Cut
Systems & Chaos · narrative RPG
cross-genreLayers of Fear (2016)
Systems & Chaos · psychological walking horror