Spirit Hunter: NG cover art

games like

Spirit Hunter: NG

Spirit Hunter: NG leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Visual Novel - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE5 /10OPTIMIZATION5 /10

9 games like Spirit Hunter: NG

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

999: Nine Hours, Nine Persons, Nine Doors cover art
999: Nine Hours, Nine Persons, Nine DoorsSystems & Chaos · escape room visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 4) - Hidden story branches and twists drive first playthroughs

full comparison →
Orwell: Keeping an Eye on You cover art
Orwell: Keeping an Eye on YouSystems & Chaos · surveillance narrative sim

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 4) - Truth is hidden until you uncover contradicting datachunks

full comparison →
AI: The Somnium Files cover art
AI: The Somnium FilesPure Optimization · sci-fi mystery VN

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Hidden time-locked Somnium actions obscure optimal routing

full comparison →
The Red Strings Club cover art
The Red Strings ClubSystems & Chaos · narrative adventure

Both lean on optimization about the same (5 vs 5). Biggest difference: variance (5 vs 3) - Dialogue outcomes are unknown on first play

full comparison →
Disco Elysium: The Final Cut cover art
Disco Elysium: The Final CutSystems & Chaos · narrative RPGcross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →
Layers of Fear (2016) cover art
Layers of Fear (2016)Systems & Chaos · psychological walking horrorcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and interacting; no combat or twitch demand

full comparison →
Amnesia: A Machine for Pigs cover art
Amnesia: A Machine for PigsSystems & Chaos · narrative horrorcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and lever-pulling demand essentially nothing physical

full comparison →
Blade Runner cover art
Blade RunnerSystems & Chaos · point-and-click detectivecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Point-and-click investigation, no dexterity required

full comparison →
The Council cover art
The CouncilSystems & Chaos · narrative RPGcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: reads (0 vs 1) - NPCs have vulnerabilities and immunities, but fully scripted.

full comparison →

Game details

Released
2018
Developer
Experience Inc.
Platforms
PS4, PC, Vita, Switch
Modes
Single player
IGDB critics
90/100
IGDB users
70/100
AdventureVisual NovelHorrorMystery