head to head
Amnesia: A Machine for PigsvsSpirit Hunter: NG
Amnesia: A Machine for Pigs leans Optimization (Systems & Chaos); Spirit Hunter: NG leans Variance (Systems & Chaos).
Amnesia: A Machine for PigsSpirit Hunter: NG
Axis by axis
Execution1 vs 0
Amnesia: A Machine for Pigs leans harder on execution: Walking and lever-pulling demand essentially nothing physical
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Spirit Hunter: NG leans harder on variance: Hidden death triggers and unknown spirit lore dominate first runs.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

