
games like
Arcanum: Of Steamworks and Magick Obscura
Arcanum: Of Steamworks and Magick Obscura leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.
12 games like Arcanum: Of Steamworks and Magick Obscura
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.
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Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 0) - Monster AI is fully mappable
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Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Loot rolls and pazaak draws provide hidden information layers
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Both lean on execution about the same (2 vs 2). Biggest difference: optimization (9 vs 10) - Mage spell sequences, dual-class builds and Spellhold routing define mastery
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 2) - Multiplayer PvP arena adds light opponent-reading; solo is scripted
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Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Hidden enemy immunities and ability distributions require investigation
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Both lean on execution about the same (2 vs 2). Biggest difference: optimization (9 vs 8) - Marriage pairings and Second Seal reclass chains are the optimization spine
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 0) - Solo dungeon crawl, no adaptive opposition
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Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Random drops and some proc rates exist but rarely swing outcomes
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Both lean on variance about the same (5 vs 5). Biggest difference: execution (2 vs 1) - Autobattler, almost no inputs.
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Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Hidden enemy stat blocks and variable dungeon RNG create unknowns
full comparison →Game details
- Released
- 2001
- Developer
- Troika Games
- Platforms
- PC
- Modes
- Single player, Multiplayer, Co-operative
- IGDB users
- 89/100