Army of Two: The Devil's Cartel cover art

games like

Army of Two: The Devil's Cartel

Army of Two: The Devil's Cartel leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION5 /10READS0 /10VARIANCE1 /10OPTIMIZATION3 /10

12 games like Army of Two: The Devil's Cartel

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Sleeping Dogs cover art
Sleeping DogsPracticed Mastery · open-world crime

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Half-Life 2 cover art
Half-Life 2Pure Mechanics · linear FPS

Both lean on variance about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Gravity gun and shooting demand precision.

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BioShock Infinite cover art
BioShock InfinitePracticed Mastery · linear FPS

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Enemies scripted in arena waves.

full comparison →
Uncharted 4: A Thief's End cover art
Uncharted 4: A Thief's EndPracticed Mastery · cinematic action

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Scripted enemy AI throughout.

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Tomb Raider (2013) cover art
Tomb Raider (2013)Practiced Mastery · action adventure

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Scripted enemy waves, no adaptation.

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Grand Theft Auto IV cover art
Grand Theft Auto IVPracticed Mastery · open-world crime

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Scripted AI, no adaptive opponent modeling.

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Mafia II cover art
Mafia IIPracticed Mastery · crime action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 4) - Cover shooting and fistfight timing

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Resident Evil 3 cover art
Resident Evil 3Practiced Mastery · survival horror

Both lean on execution about the same (5 vs 5). Biggest difference: variance (1 vs 2) - item and enemy spawn randomness

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Quantum Break cover art
Quantum BreakPracticed Mastery · cinematic action shooter

Both lean on execution about the same (5 vs 5). Biggest difference: variance (1 vs 2) - First-run encounter surprises fade on replay

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Atomic Heart cover art
Atomic HeartPracticed Mastery · action FPS

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Robot enemies follow scripted patterns.

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Prey cover art
PreyPracticed Mastery · sci-fi FPS

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (3 vs 4) - Portal and gravity puzzles have fixed solutions

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High on Life cover art
High on LifePracticed Mastery · comedy FPS

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (3 vs 4) - Gun ability combos and exploration upgrades

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Game details

Released
2013
Developer
Visceral Games
Platforms
PS3, X360
Modes
Single player, Multiplayer, Co-operative
IGDB critics
56/100
IGDB users
61/100
ShooterAction