
games like
Bodycount
Bodycount leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Shooter - then ranked by cheat-test profile.
12 games like Bodycount
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Gravity gun and shooting demand precision.
full comparison →
Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Dual-wield shooting and movement demand inputs.
full comparison →
Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Minor spawn and cover variation
full comparison →
Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Melee-shooting flow and execution timing carry combat
full comparison →
Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Fast movement, ammo juggling, tight jumps
full comparison →
Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Aim against scripted soldier placements is the core demand
full comparison →
Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Slow-motion dive-shooting still rewards aim and style timing
full comparison →
Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Standard FPS gunfights run on aim alone
full comparison →
Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - Scripted Koopas adapt to nothing
full comparison →
Both lean on execution about the same (7 vs 7). Biggest difference: optimization (3 vs 4) - Ability routing and shard builds matter
full comparison →
Both lean on execution about the same (7 vs 7). Biggest difference: optimization (3 vs 4) - Upgrade paths short and obvious.
full comparison →
Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - No adaptive opponent
full comparison →Game details
- Released
- 2011
- Developer
- Codemasters Guildford
- Platforms
- PS3, X360
- Modes
- Single player, Multiplayer
- IGDB critics
- 61/100
- IGDB users
- 40/100