Bodycount cover art

games like

Bodycount

Bodycount leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION7 /10READS1 /10VARIANCE1 /10OPTIMIZATION3 /10

12 games like Bodycount

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Half-Life 2 cover art
Half-Life 2Pure Mechanics · linear FPS

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Gravity gun and shooting demand precision.

full comparison →
Wolfenstein: The New Order cover art
Wolfenstein: The New OrderPracticed Mastery · linear FPS

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Dual-wield shooting and movement demand inputs.

full comparison →
F.E.A.R. 2: Project Origin cover art
F.E.A.R. 2: Project OriginPure Mechanics · horror FPS

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Minor spawn and cover variation

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Warhammer 40,000: Space Marine cover art
Warhammer 40,000: Space MarinePracticed Mastery · third-person action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Melee-shooting flow and execution timing carry combat

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Jazz Jackrabbit 2 cover art
Jazz Jackrabbit 2Practiced Mastery · run-and-gun platformer

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Fast movement, ammo juggling, tight jumps

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Medal of Honor: Rising Sun cover art
Medal of Honor: Rising SunPure Mechanics · WWII shooter

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Aim against scripted soldier placements is the core demand

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Stranglehold cover art
StrangleholdPracticed Mastery · cinematic action shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Slow-motion dive-shooting still rewards aim and style timing

full comparison →
Call of Juarez: The Cartel cover art
Call of Juarez: The CartelPure Mechanics · story-driven FPS

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Standard FPS gunfights run on aim alone

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Super Mario World cover art
Super Mario WorldPure Mechanics · 2D platformercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - Scripted Koopas adapt to nothing

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Ori and the Blind Forest cover art
Ori and the Blind ForestPure Mechanics · precision metroidvaniacross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (3 vs 4) - Ability routing and shard builds matter

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God of War III cover art
God of War IIIPure Mechanics · hack and slashcross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (3 vs 4) - Upgrade paths short and obvious.

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Rayman Legends cover art
Rayman LegendsPure Mechanics · 2D platformercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - No adaptive opponent

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Game details

Released
2011
Developer
Codemasters Guildford
Platforms
PS3, X360
Modes
Single player, Multiplayer
IGDB critics
61/100
IGDB users
40/100
Shooter