Clash Royale cover art

games like

Clash Royale

Clash Royale leans Reads (Mind & Math). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Strategy, Tactical, Card & Board Game - then ranked by cheat-test profile.

EXECUTION4 /10READS7 /10VARIANCE5 /10OPTIMIZATION7 /10

11 games like Clash Royale

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

World of Warships cover art
World of WarshipsMind & Math · naval PvP shooter

Both lean on execution about the same (4 vs 4). Otherwise the profiles match closely.

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World of Tanks cover art
World of TanksMind & Math · tank PvP shooter

Both lean on reads about the same (7 vs 7). Biggest difference: execution (4 vs 5) - Aim and lead matter but slow

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Pokémon UNITE cover art
Pokémon UNITEMind & Math · objective Pokémon MOBA

Both lean on reads about the same (7 vs 7). Biggest difference: execution (4 vs 5) - Auto-attack and ability inputs are forgiving

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Age of Empires II: The Age of Kings cover art
Age of Empires II: The Age of KingsGrand Arena · real-time strategy

Both lean on reads about the same (7 vs 7). Biggest difference: execution (4 vs 6) - Micro, villager management, hotkey speed

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Age of Mythology cover art
Age of MythologyMind & Math · mythological RTS

Both lean on execution about the same (4 vs 5). Biggest difference: execution (4 vs 5) - Standard RTS micro demands

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Dead by Daylight cover art
Dead by DaylightCompetitive PvP · asymmetric horror PvP

Both lean on reads about the same (7 vs 7). Biggest difference: optimization (7 vs 5) - perk builds and loop routes are studied

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The Lord of the Rings: The Battle for Middle-earth cover art

Both lean on optimization about the same (7 vs 7). Biggest difference: variance (5 vs 3) - Scouting hides enemy composition until revealed

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Rise of Nations cover art
Rise of NationsMind & Math · real-time strategy

Both lean on reads about the same (7 vs 7). Biggest difference: variance (5 vs 3) - Map resource placement and wonder race timing add moderate uncertainty

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Stronghold: Crusader cover art
Stronghold: CrusaderMind & Math · castle builder RTS

Both lean on execution about the same (4 vs 5). Biggest difference: execution (4 vs 5) - Troop rally timing and siege placement require practiced attention

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Empire Earth cover art
Empire EarthMind & Math · real-time strategy

Both lean on reads about the same (7 vs 7). Biggest difference: variance (5 vs 3) - Map resource distribution adds uncertainty at start; converges quickly

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Heroes of the Storm cover art
Heroes of the StormMind & Math · objective MOBAcross-genre

Both lean on reads about the same (7 vs 7). Biggest difference: variance (5 vs 3) - Map objectives and merc camps vary

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Game details

Released
2016
Developer
Supercell
Platforms
Android, iOS
Modes
Multiplayer
IGDB users
75/100
Real Time Strategy (RTS)StrategyTacticalCard & Board GameActionFantasy