Company of Heroes cover art

games like

Company of Heroes

Company of Heroes leans Execution (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Strategy - then ranked by cheat-test profile.

EXECUTION7 /10READS7 /10VARIANCE4 /10OPTIMIZATION7 /10

Like Company of Heroes, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Company of Heroes

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Warcraft III: Reign of Chaos cover art
Warcraft III: Reign of ChaosGrand Arena · real-time strategy

Both lean on execution about the same (7 vs 7). Biggest difference: variance (4 vs 3) - Creep routes and item drops add randomness

full comparison →
Age of Empires II: The Age of Kings cover art
Age of Empires II: The Age of KingsGrand Arena · real-time strategy

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 6) - Micro, villager management, hotkey speed

full comparison →
Warhammer 40,000: Dawn of War cover art
Warhammer 40,000: Dawn of WarGrand Arena · real-time strategy

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 6) - Squad retreat timing and builder unit micro require practiced hands

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Smite cover art
SmiteGrand Arena · action MOBA

Both lean on execution about the same (7 vs 7). Biggest difference: variance (4 vs 3) - Buff timers and minor RNG only.

full comparison →
Arma 3 cover art
Arma 3Grand Arena · military simulation sandbox

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 8) - Bullet drop, stance, sway, weight all matter

full comparison →
Overwatch cover art
OverwatchGrand Arena · hero shooter

Both lean on reads about the same (7 vs 7). Biggest difference: variance (4 vs 2) - Minor spread and matchmaking noise

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League of Legends cover art
League of LegendsGrand Arena · team MOBA

Both lean on execution about the same (7 vs 6). Biggest difference: execution (7 vs 6) - Mechanics matter but not aimbot-decisive.

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Fortnite cover art
FortniteGrand Arena · build-fight battle royale

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 8) - Build-edit-aim combos punish slow hands

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Dota 2 cover art
Dota 2Grand Arena · team MOBA

Both lean on variance about the same (4 vs 4). Biggest difference: optimization (7 vs 9) - Item builds, timings, and lane theory are deep.

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Age of Mythology cover art
Age of MythologyMind & Math · mythological RTS

Both lean on variance about the same (4 vs 4). Biggest difference: execution (7 vs 5) - Standard RTS micro demands

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Command & Conquer: Red Alert 2 cover art
Command & Conquer: Red Alert 2Grand Arena · real-time strategy

Both lean on reads about the same (7 vs 7). Biggest difference: variance (4 vs 2) - Map layout is fixed; very little hidden RNG in unit behavior

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World of Tanks cover art
World of TanksMind & Math · tank PvP shooter

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 5) - Aim and lead matter but slow

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Game details

Released
2006
Developer
Relic Entertainment
Platforms
PC, iOS
Modes
Single player, Multiplayer
IGDB critics
95/100
IGDB users
85/100
Real Time Strategy (RTS)StrategyActionHistoricalWarfare