Curious Expedition cover art

games like

Curious Expedition

Curious Expedition leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Card & Board Game - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE8 /10OPTIMIZATION7 /10

12 games like Curious Expedition

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Darkest Dungeon cover art
Darkest DungeonSystems & Chaos · gothic roguelike RPG

Both lean on execution about the same (0 vs 0). Biggest difference: variance (8 vs 7) - crits, stress events, and dungeon rolls punish plans

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Yu-Gi-Oh! Forbidden Memories cover art
Yu-Gi-Oh! Forbidden MemoriesSystems & Chaos · card battle RPG

Both lean on execution about the same (0 vs 0). Biggest difference: variance (8 vs 7) - Card drops and draws gate everything

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For the King cover art
For the KingSystems & Chaos · turn-based roguelike RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Turn-based slot rolls need no dexterity

full comparison →
Slay the Spire cover art
Slay the SpireSystems & Chaos · deckbuilding roguelike

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (7 vs 9) - Deck shaping and combat math are solvable.

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Don't Starve cover art
Don't StarveSystems & Chaos · wilderness survival

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 2) - Kiting combat is simple but timing matters marginally

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Balatro cover art
BalatroSystems & Chaos · deckbuilding roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (7 vs 9) - Joker synergies and scoring math are the core puzzle.

full comparison →
Pokémon Trading Card Game cover art
Pokémon Trading Card GameSystems & Chaos · collectible card game

Both lean on execution about the same (0 vs 0). Biggest difference: variance (8 vs 6) - Draws, coin flips, and prize cards

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X-COM: UFO Defense cover art
X-COM: UFO DefenseSystems & Chaos · turn-based strategy

Both lean on reads about the same (0 vs 0). Biggest difference: variance (8 vs 6) - Hit rolls, random maps, and unseen aliens punish constantly

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Blue Prince cover art
Blue PrinceSystems & Chaos · puzzle roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: variance (8 vs 6) - Room deck draws randomise each run's layout and available doors

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Phasmophobia cover art
PhasmophobiaSystems & Chaos · horror investigationcross-genre

Both lean on execution about the same (0 vs 1). Biggest difference: execution (0 vs 1) - Minimal aiming; you just walk and use tools.

full comparison →
Sunless Sea cover art
Sunless SeaSystems & Chaos · narrative exploration roguelikecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Slow boat combat barely tests the hands

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Citizen Sleeper cover art
Citizen SleeperSystems & Chaos · narrative dice RPGcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (8 vs 6) - Daily dice rolls drive outcomes.

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Game details

Released
2016
Developer
Maschinen-Mensch
Platforms
PS4, Linux, PC, Mac, XONE, Switch
Modes
Single player, Multiplayer
IGDB critics
76/100
IGDB users
77/100
Real Time Strategy (RTS)Role-playing (RPG)SimulatorStrategyAdventureIndieCard & Board GameFantasySurvivalHistorical