Def Jam: Icon cover art

games like

Def Jam: Icon

Def Jam: Icon leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Music - then ranked by cheat-test profile.

EXECUTION7 /10READS4 /10VARIANCE1 /10OPTIMIZATION4 /10

Like Def Jam: Icon, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Def Jam: Icon

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Dragon Ball Z: Budokai Tenkaichi 2 cover art
Dragon Ball Z: Budokai Tenkaichi 2Competitive PvP · arena fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Beam clashes, vanish timing and arena movement reward fast hands

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Soul Edge cover art
Soul EdgePure Mechanics · fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 8) - precise inputs, spacing, and combo timing

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Resistance 2 cover art
Resistance 2Pure Mechanics · sci-fi FPScross-genre

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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Halo: Reach cover art
Halo: ReachPracticed Mastery · sci-fi FPScross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Loadouts and spawns add small swings

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Gears of War 2 cover art
Gears of War 2Practiced Mastery · cover shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Horde spawns add mild randomness

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Medal of Honor: Allied Assault cover art
Medal of Honor: Allied AssaultPure Mechanics · military FPScross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 3) - historic multiplayer scene rewarded outguessing humans

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Gears 5 cover art
Gears 5Practiced Mastery · cover shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Escape and Horde inject some run variance

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Killzone 2 cover art
Killzone 2Pure Mechanics · military sci-fi FPScross-genre

Both lean on reads about the same (4 vs 4). Biggest difference: execution (7 vs 8) - Weighty gunplay punishes imprecise aim hard

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Killzone Shadow Fall cover art
Killzone Shadow FallPure Mechanics · sci-fi FPScross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Some open level routes and spawn noise

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Plants vs. Zombies: Garden Warfare cover art
Plants vs. Zombies: Garden WarfareCompetitive PvP · class-based shootercross-genre

Both lean on reads about the same (4 vs 4). Biggest difference: execution (7 vs 6) - Third-person aim and ability timing carry every fight

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James Bond 007: Nightfire cover art
James Bond 007: NightfirePracticed Mastery · licensed FPScross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Console aim and gadget timing carry campaign and splitscreen

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Command & Conquer: Renegade cover art
Command & Conquer: RenegadePracticed Mastery · FPS strategy hybridcross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - FPS aim in infantry and vehicle fights carries the game

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Game details

Released
2007
Developer
Def Jam
Platforms
PS3, X360
Modes
Single player
IGDB critics
68/100
IGDB users
79/100
FightingMusic