DiRT 4 cover art

games like

DiRT 4

DiRT 4 leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Racing, Simulator - then ranked by cheat-test profile.

EXECUTION8 /10READS1 /10VARIANCE4 /10OPTIMIZATION5 /10

Like DiRT 4, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like DiRT 4

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Diddy Kong Racing cover art
Diddy Kong RacingPracticed Mastery · kart racer

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Drift boosts across car, hovercraft and plane demand precision.

full comparison →
Mario Kart: Super Circuit cover art
Mario Kart: Super CircuitPracticed Mastery · kart racer

Both lean on variance about the same (4 vs 4). Biggest difference: execution (8 vs 7) - Snappy GBA handling rewards precise drift control

full comparison →
Split/Second cover art
Split/SecondPure Mechanics · action racer

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 2) - Timing powerplays against human rivals rewards prediction.

full comparison →
Re-Volt cover art
Re-VoltPure Mechanics · RC car racer

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Twitchy RC car handling punishes sloppy steering

full comparison →
Crash Team Racing Nitro-Fueled cover art
Crash Team Racing Nitro-FueledPracticed Mastery · kart racer

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 2) - Human multiplayer has light item-use anticipation

full comparison →
DiRT Rally 2.0 cover art
DiRT Rally 2.0Pure Mechanics · rally sim

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Millimetre steering corrections at speed define stage time

full comparison →
Doom (1993) cover art
Doom (1993)Pure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - Enemies follow scripted patrol and attack patterns, not adaptive

full comparison →
Doom II: Hell on Earth cover art
Doom II: Hell on EarthPure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - All enemies are scripted; no opponent models the player

full comparison →
Enter the Gungeon cover art
Enter the GungeonPracticed Mastery · bullet-hell roguelikecross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (4 vs 5) - Gun and item drops heavily randomized.

full comparison →
Quake II cover art
Quake IIPure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - All enemies are scripted; no adaptive AI present

full comparison →
Dr. Mario cover art
Dr. MarioPracticed Mastery · falling-block puzzlecross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Fast capsule placement under rising speed decides clears

full comparison →
The Callisto Protocol cover art
The Callisto ProtocolPure Mechanics · melee survival horrorcross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (4 vs 3) - Some loot containers and drop variability add mild uncertainty

full comparison →

Game details

Released
2017
Developer
Codemasters
Franchise
Colin McRae
Platforms
PS4, Linux, PC, Mac, XONE
Modes
Single player, Multiplayer
IGDB critics
83/100
IGDB users
73/100
RacingSimulatorSportNon-fiction