head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A rally sim whose procedural stages keep variance alive while rewarding clean car control.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.
DiRT 4 leans Execution (Pure Mechanics); Re-Volt leans Execution (Pure Mechanics).
DiRT 4 leans a little harder on execution, though the gap is small.
DiRT 4
Procedural stages still demand consistent throttle and apex discipline
Re-Volt
Twitchy RC car handling punishes sloppy steering
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT 4
Time-attack structure has no adaptive opponent
Re-Volt
Multiplayer item duels add a thin mind-game layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT 4
Procedurally generated stages prevent full route memorisation
Re-Volt
Random pickups swing race outcomes
DiRT 4 leans a little harder on optimization, though the gap is small.
DiRT 4
Car choice, setup and rally team progression are solvable systems
Re-Volt
Shortcuts and car-class knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.