
games like
Divinity: Original Sin 2
Divinity: Original Sin 2 leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Role-playing (RPG), Strategy - then ranked by cheat-test profile.
12 games like Divinity: Original Sin 2
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (10 vs 9) - Hex placement, social policies, and victory routing are fully solvable
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All tribal and Enclave enemies run fixed scripted combat routines
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Enemies run scripted behaviour patterns, never modelling your tactics
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - PvE only with scripted enemy behaviour throughout
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - CPU job/action selection is fixed and fully predictable
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All NPCs and factions follow scripted dialogue and combat routines
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Enemy AI is scripted; ship combat follows fixed rulesets
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All enemies and advisors follow scripted patterns without player modelling
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Corporate guards patrol on scripted timers; no adaptive opponent
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 0) - Monster AI is fully mappable
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All enemies follow scripted AI behaviour trees without player modelling
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Both lean on optimization about the same (10 vs 10). Biggest difference: reads (2 vs 0) - Mobs and bosses are scripted; no adaptation.
full comparison →Game details
- Released
- 2017
- Developer
- Larian Studios
- Platforms
- PC, iOS, Mac
- Modes
- Single player, Multiplayer, Co-operative
- IGDB critics
- 91/100
- IGDB users
- 88/100