Duskers cover art

games like

Duskers

Duskers leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator, Strategy - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE8 /10OPTIMIZATION7 /10

12 games like Duskers

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Don't Starve cover art
Don't StarveSystems & Chaos · wilderness survival

Both lean on execution about the same (2 vs 2). Biggest difference: variance (8 vs 7) - World generation, season timing, and loot rolls are highly random

full comparison →
For the King cover art
For the KingSystems & Chaos · turn-based roguelike RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Turn-based slot rolls need no dexterity

full comparison →
XCOM: Enemy Unknown cover art
XCOM: Enemy UnknownSystems & Chaos · turn-based tactics

Both lean on execution about the same (2 vs 3). Biggest difference: execution (2 vs 3) - Turn-based; no twitch inputs; cover placement has mild precision

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Darkest Dungeon cover art
Darkest DungeonSystems & Chaos · gothic roguelike RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 0) - turn-based, no dexterity

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FTL: Faster Than Light cover art
FTL: Faster Than LightSystems & Chaos · roguelike strategy

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (7 vs 9) - Power management and ship builds are deeply solvable.

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Balatro cover art
BalatroSystems & Chaos · deckbuilding roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (7 vs 9) - Joker synergies and scoring math are the core puzzle.

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The Long Dark cover art
The Long DarkSystems & Chaos · wilderness survival

Both lean on execution about the same (2 vs 2). Biggest difference: variance (8 vs 6) - Blizzard timing, condition decay, and loot spawns are heavily random

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X-COM: UFO Defense cover art
X-COM: UFO DefenseSystems & Chaos · turn-based strategy

Both lean on reads about the same (0 vs 0). Biggest difference: variance (8 vs 6) - Hit rolls, random maps, and unseen aliens punish constantly

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Blue Prince cover art
Blue PrinceSystems & Chaos · puzzle roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: variance (8 vs 6) - Room deck draws randomise each run's layout and available doors

full comparison →
Yu-Gi-Oh! Forbidden Memories cover art
Yu-Gi-Oh! Forbidden MemoriesSystems & Chaos · card battle RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 0) - Menu-driven duels

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Digimon World cover art
Digimon WorldSystems & Chaos · monster raising sim

Both lean on execution about the same (2 vs 2). Biggest difference: variance (8 vs 6) - Hidden evolution requirements and care mistakes dominate early play

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Sunless Sea cover art
Sunless SeaSystems & Chaos · narrative exploration roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Slow boat combat barely tests the hands

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Game details

Released
2016
Developer
Misfits Attic
Platforms
Linux, PC, Mac
Modes
Single player
IGDB critics
84/100
IGDB users
63/100
SimulatorStrategyIndieScience fictionHorrorSurvivalStealth