EVE Online cover art

games like

EVE Online

EVE Online leans Optimization (Mind & Math). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Simulator, Strategy - then ranked by cheat-test profile.

EXECUTION2 /10READS7 /10VARIANCE4 /10OPTIMIZATION9 /10

12 games like EVE Online

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Gwent: The Witcher Card Game cover art
Gwent: The Witcher Card GameMind & Math · digital card game

Both lean on execution about the same (2 vs 1). Biggest difference: execution (2 vs 1) - No timing involved; purely strategic card placement

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Legends of Runeterra cover art
Legends of RuneterraMind & Math · collectible card game

Both lean on reads about the same (7 vs 7). Biggest difference: optimization (9 vs 7) - Tight deckbuilding and sequencing math

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Age of Empires cover art
Age of EmpiresMind & Math · real-time strategy

Both lean on variance about the same (4 vs 4). Biggest difference: execution (2 vs 5) - APM and micro under pressure

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Age of Mythology cover art
Age of MythologyMind & Math · mythological RTS

Both lean on variance about the same (4 vs 4). Biggest difference: execution (2 vs 5) - Standard RTS micro demands

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Pokémon Stadium cover art
Pokémon StadiumMind & Math · monster battle sim

Both lean on variance about the same (4 vs 4). Biggest difference: execution (2 vs 0) - Turn-based selection only

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Hearts of Iron IV cover art
Hearts of Iron IVPure Optimization · WWII grand strategy

Both lean on execution about the same (2 vs 2). Biggest difference: reads (7 vs 4) - PvP partly, mostly scripted AI

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Clash Royale cover art
Clash RoyaleMind & Math · real-time card battler

Both lean on reads about the same (7 vs 7). Biggest difference: execution (2 vs 4) - Placement precision and elixir timing under pressure

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Rise of Nations cover art
Rise of NationsMind & Math · real-time strategy

Both lean on reads about the same (7 vs 7). Biggest difference: execution (2 vs 5) - Rare great-wonder timing and military grouping need some precision

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Stronghold: Crusader cover art
Stronghold: CrusaderMind & Math · castle builder RTScross-genre

Both lean on variance about the same (4 vs 4). Biggest difference: execution (2 vs 5) - Troop rally timing and siege placement require practiced attention

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Empire Earth cover art
Empire EarthMind & Math · real-time strategycross-genre

Both lean on reads about the same (7 vs 7). Biggest difference: execution (2 vs 5) - Epoch-spanning army micro and hero management need consistent attention

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Halo Wars cover art
Halo WarsMind & Math · console RTScross-genre

Both lean on execution about the same (2 vs 3). Biggest difference: reads (7 vs 5) - Versus humans, build choices are mindgames

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Albion Online cover art
Albion OnlineMind & Math · sandbox MMORPGcross-genre

Both lean on reads about the same (7 vs 6). Biggest difference: execution (2 vs 5) - Skill shot landing and kiting demand real mechanical precision

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Game details

Released
2003
Developer
CCP
Platforms
Linux, PC, Mac
Modes
Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
IGDB critics
79/100
IGDB users
78/100
Role-playing (RPG)SimulatorStrategyActionScience fictionSandboxOpen world