Ghost of Tsushima cover art

games like

Ghost of Tsushima

Ghost of Tsushima leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION6 /10READS1 /10VARIANCE1 /10OPTIMIZATION6 /10

12 games like Ghost of Tsushima

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

God of War Ragnarok cover art
God of War RagnarokPracticed Mastery · action adventure

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Kingdom Hearts III cover art
Kingdom Hearts IIIPracticed Mastery · action RPG

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Ghost of Yōtei cover art
Ghost of YōteiPracticed Mastery · open-world action

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Darksiders Genesis cover art
Darksiders GenesisPracticed Mastery · isometric action RPG

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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God of War cover art
God of WarPracticed Mastery · hack-and-slash action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Combo timing, dodges, and QTEs set the bar

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Batman: Arkham City cover art
Batman: Arkham CityPracticed Mastery · stealth action brawler

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Combo chains and counters need timing.

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The Witcher 2: Assassins of Kings cover art
The Witcher 2: Assassins of KingsPracticed Mastery · action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Tight dodge and parry windows

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God of War (2005) cover art
God of War (2005)Practiced Mastery · character action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - Mythic bosses run scripted phases

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Dying Light cover art
Dying LightPracticed Mastery · parkour survival

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Night-hunter encounters bring randomness.

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DmC: Devil May Cry cover art
DmC: Devil May CryPracticed Mastery · character action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Angel/demon stance weaving is demanding but softer than mainline

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Kingdom Come: Deliverance cover art
Kingdom Come: DeliverancePracticed Mastery · sim-RPG

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 2) - Enemy AI somewhat reactive in duels

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Darksiders cover art
DarksidersPracticed Mastery · action adventure

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - enemies are scripted

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Game details

Released
2020
Developer
Sucker Punch Productions
Platforms
PS4, PS5
Modes
Single player
IGDB critics
92/100
IGDB users
88/100
Role-playing (RPG)Hack and slash/Beat 'em upAdventureActionHistoricalStealthDramaOpen world