Gumshoe cover art

games like

Gumshoe

Gumshoe leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform, Arcade - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE2 /10OPTIMIZATION3 /10

Like Gumshoe, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

11 games like Gumshoe

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Hudson's Adventure Island cover art
Hudson's Adventure IslandPure Mechanics · platformer

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

full comparison →
Super Mario Maker cover art
Super Mario MakerPure Mechanics · platformer level creator

Both lean on execution about the same (8 vs 8). Biggest difference: variance (2 vs 3) - Unknown user levels are hidden information until attempted

full comparison →
Aladdin cover art
AladdinPure Mechanics · platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Precise platforming jumps and sword-timing are demanding.

full comparison →
Crash Bandicoot 4: It's About Time cover art
Crash Bandicoot 4: It's About TimePure Mechanics · precision platformer

Both lean on execution about the same (8 vs 8). Biggest difference: variance (2 vs 1) - Deterministic levels

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Balloon Fight cover art
Balloon FightPure Mechanics · arcade action

Both lean on variance about the same (2 vs 2). Biggest difference: execution (8 vs 7) - Flap-physics altitude duels demand precise momentum control

full comparison →
Octodad: Dadliest Catch cover art
Octodad: Dadliest CatchPure Mechanics · physics comedy

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Deliberately clumsy limb controls are the whole challenge

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WarioWare: Smooth Moves cover art
WarioWare: Smooth MovesPure Mechanics · microgame collection

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Instant motion-pose changes and gesture accuracy under pressure

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Sunset Riders cover art
Sunset RidersPure Mechanics · run and gun

Both lean on execution about the same (8 vs 8). Biggest difference: variance (2 vs 1) - Spawns are deterministic each credit

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Teenage Mutant Ninja Turtles III: The Manhattan Project cover art

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - beat-em-up timing and enemy juggling

full comparison →
Metal Slug 5 cover art
Metal Slug 5Pure Mechanics · run-and-gun shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - precise dodge/shoot run-and-gun demands

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Donkey Kong Junior cover art
Donkey Kong JuniorPure Mechanics · arcade platformer

Both lean on execution about the same (8 vs 8). Biggest difference: variance (2 vs 1) - minor enemy timing variance

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Game details

Released
1984
Developer
A&F Software
Platforms
C64
Modes
Single player
PlatformArcadeAction