Helldivers 2 cover art

games like

Helldivers 2

Helldivers 2 leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Tactical - then ranked by cheat-test profile.

EXECUTION6 /10READS2 /10VARIANCE6 /10OPTIMIZATION7 /10

Like Helldivers 2, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Helldivers 2

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Total War: Shogun 2 cover art
Total War: Shogun 2Practiced Mastery · historical strategy wargame

Both lean on execution about the same (6 vs 6). Biggest difference: variance (6 vs 4) - Metsuke agent skill rolls and random farm yields add moderate unknowns

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Metal Gear Solid V: The Phantom Pain cover art
Metal Gear Solid V: The Phantom PainPracticed Mastery · stealth sandbox

Both lean on reads about the same (2 vs 2). Biggest difference: variance (6 vs 3) - Patrols, weather, supply drops randomize runs.

full comparison →
XCOM: Enemy Unknown cover art
XCOM: Enemy UnknownSystems & Chaos · turn-based tactics

Both lean on reads about the same (2 vs 1). Biggest difference: execution (6 vs 3) - Turn-based; no twitch inputs; cover placement has mild precision

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Payday 2 cover art
Payday 2Practiced Mastery · co-op heist shooter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 0) - Cops and guards follow spawn scripts

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Tom Clancy's The Division cover art
Tom Clancy's The DivisionPure Optimization · looter shooter

Both lean on reads about the same (2 vs 3). Biggest difference: execution (6 vs 4) - Cover shooting matters but bullet-sponge TTK softens aim skill

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The Division 2 cover art
The Division 2Practiced Mastery · looter shooter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 4) - Dark Zone and conflict PvP feature real adaptive opponents

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Overcooked 2 cover art
Overcooked 2Practiced Mastery · co-op management game

Both lean on execution about the same (6 vs 7). Biggest difference: variance (6 vs 3) - Level hazards and order queues introduce random variation

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Tom Clancy's Ghost Recon Wildlands cover art
Tom Clancy's Ghost Recon WildlandsPracticed Mastery · open-world tactical shooter

Both lean on execution about the same (6 vs 5). Biggest difference: variance (6 vs 3) - Patrol spawns and reinforcements add mild unpredictability

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Sniper Elite 4 cover art
Sniper Elite 4Practiced Mastery · tactical stealth shooter

Both lean on execution about the same (6 vs 7). Biggest difference: variance (6 vs 3) - Wind direction and enemy patrol timing add first-run uncertainty

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Shadow Tactics: Blades of the Shogun cover art
Shadow Tactics: Blades of the ShogunPracticed Mastery · real-time tactics

Both lean on execution about the same (6 vs 6). Biggest difference: variance (6 vs 3) - Guard cone randomness is minimal once patterns are learned

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Tom Clancy's Splinter Cell: Double Agent cover art
Tom Clancy's Splinter Cell: Double AgentPracticed Mastery · stealth action

Both lean on execution about the same (6 vs 6). Biggest difference: variance (6 vs 3) - Branching trust outcomes are unknown on first play.

full comparison →
Tom Clancy's Rainbow Six: Vegas 2 cover art
Tom Clancy's Rainbow Six: Vegas 2Practiced Mastery · tactical FPS

Both lean on execution about the same (6 vs 7). Biggest difference: variance (6 vs 3) - Enemy placements partially unknown per encounter

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Game details

Released
2024
Developer
Arrowhead Game Studios
Platforms
Series X|S, PC, PS5
Modes
Single player, Multiplayer, Co-operative
IGDB critics
88/100
IGDB users
83/100
ShooterTacticalActionScience fiction