Lumines cover art

games like

Lumines

Lumines leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Music - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE3 /10OPTIMIZATION4 /10

12 games like Lumines

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Audiosurf cover art
AudiosurfPure Mechanics · music rhythm racer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Lane-switching to the beat tests reaction speed.

full comparison →
Tetris Effect cover art
Tetris EffectPure Mechanics · falling-block puzzle

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - Randomised bag is bounded and quickly mappable

full comparison →
Crypt of the NecroDancer cover art
Crypt of the NecroDancerPure Mechanics · rhythm roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (4 vs 6) - Enemy patterns and routing are solvable once learned.

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PaRappa the Rapper cover art
PaRappa the RapperPure Mechanics · rhythm game

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 1) - Songs are fixed sequences

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Thumper cover art
ThumperPure Mechanics · rhythm action

Both lean on reads about the same (0 vs 0). Biggest difference: variance (3 vs 1) - Tracks are fixed and learnable

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Metal: Hellsinger cover art
Metal: HellsingerPure Mechanics · rhythm FPS

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 1) - deterministic arenas

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Super Mario Maker cover art
Super Mario MakerPure Mechanics · platformer level creatorcross-genre

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Doom (1993) cover art
Doom (1993)Pure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (4 vs 5) - Level routing and resource management determine survival efficiency

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Doom II: Hell on Earth cover art
Doom II: Hell on EarthPure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (4 vs 5) - Learning enemy placement and resource routes reduces every encounter

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Broforce cover art
BroforcePure Mechanics · run-and-gun platformercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Run-and-gun reflexes amid constant explosions

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Quake II cover art
Quake IIPure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (4 vs 5) - Ammo and health economy tightly constrains routing through every level

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FlatOut 2 cover art
FlatOut 2Pure Mechanics · destruction racingcross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 7) - High-speed control amid wrecks and ragdolls

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Game details

Released
2004
Developer
Gameloft
Platforms
PC, iOS, PSP, X360, Mobile
Modes
Single player, Multiplayer
IGDB critics
85/100
IGDB users
81/100
MusicPuzzleKids