Metal Gear Rising: Revengeance cover art

games like

Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Strategy, Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10

Like Metal Gear Rising: Revengeance, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Metal Gear Rising: Revengeance

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Katana ZERO cover art
Katana ZEROPracticed Mastery · neo-noir action platformer

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

full comparison →
Mega Man Zero cover art
Mega Man ZeroPracticed Mastery · action platformer

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

full comparison →
God of War cover art
God of WarPracticed Mastery · hack-and-slash action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Combo timing, dodges, and QTEs set the bar

full comparison →
Nier: Automata cover art
Nier: AutomataPracticed Mastery · action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Enemies follow scripted patterns; no adaptive opponent

full comparison →
Devil May Cry 5 cover art
Devil May Cry 5Practiced Mastery · character action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - Three movesets and Royal Guard frames set a towering ceiling

full comparison →
DmC: Devil May Cry cover art
DmC: Devil May CryPracticed Mastery · character action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Angel/demon stance weaving is demanding but softer than mainline

full comparison →
Black Myth: Wukong cover art
Black Myth: WukongPracticed Mastery · action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Bosses are scripted movesets, not adaptive

full comparison →
Streets of Rage cover art
Streets of RagePracticed Mastery · beat 'em up

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Spacing, crowd control and throw timing carry every stage

full comparison →
Guacamelee! cover art
Guacamelee!Practiced Mastery · metroidvania brawler

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Combo brawling and dimension-swap platforming challenges

full comparison →
Super Castlevania IV cover art
Super Castlevania IVPracticed Mastery · action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Eight-way whip control and stair commitment test precision

full comparison →
Hi-Fi Rush cover art
Hi-Fi RushPracticed Mastery · rhythm action

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Bosses are scripted, not adaptive.

full comparison →
Castlevania III: Dracula's Curse cover art
Castlevania III: Dracula's CursePure Mechanics · action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - Brutal platforming and tight whip timing throughout

full comparison →

Game details

Released
2013
Developer
PlatinumGames
Franchise
Metal Gear
Platforms
PS3, PC, Mac, X360
Modes
Single player
IGDB critics
85/100
IGDB users
80/100
ShooterStrategyHack and slash/Beat 'em upAdventureActionFantasyScience fictionHistoricalStealth