Middle-earth: Shadow of Mordor cover art

games like

Middle-earth: Shadow of Mordor

Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION5 /10READS1 /10VARIANCE4 /10OPTIMIZATION6 /10

12 games like Middle-earth: Shadow of Mordor

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Borderlands cover art
BorderlandsPracticed Mastery · looter shooter

Both lean on execution about the same (5 vs 5). Biggest difference: reads (1 vs 0) - Bandits and skags are scripted

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Dead Island cover art
Dead IslandPracticed Mastery · zombie action RPG

Both lean on execution about the same (5 vs 5). Biggest difference: reads (1 vs 0) - zombies are scripted swarms

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Payday 2 cover art
Payday 2Practiced Mastery · co-op heist shooter

Both lean on variance about the same (4 vs 4). Biggest difference: execution (5 vs 6) - Sustained gunfights and stealth execution under pressure

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S.T.A.L.K.E.R.: Shadow of Chernobyl cover art
S.T.A.L.K.E.R.: Shadow of ChernobylPracticed Mastery · survival FPS

Both lean on execution about the same (5 vs 5). Biggest difference: variance (4 vs 5) - Anomalies, mutant spawns, and artifact RNG hide information

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Rogue Legacy cover art
Rogue LegacyPracticed Mastery · platformer roguelite

Both lean on execution about the same (5 vs 5). Biggest difference: reads (1 vs 0) - Castle enemies are scripted; no adaptive opponent exists

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Starfield cover art
StarfieldPracticed Mastery · space RPG

Both lean on execution about the same (5 vs 5). Biggest difference: variance (4 vs 3) - Procedural planets, loot variance

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7 Days to Die cover art
7 Days to DiePure Optimization · zombie survival crafter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (5 vs 4) - Aim and movement during horde nights matter.

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Crisis Core: Final Fantasy VII cover art
Crisis Core: Final Fantasy VIIPracticed Mastery · action RPG

Both lean on execution about the same (5 vs 5). Biggest difference: reads (1 vs 0) - no adaptive opponent

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Minecraft Dungeons cover art
Minecraft DungeonsPracticed Mastery · dungeon crawler

Both lean on variance about the same (4 vs 4). Biggest difference: execution (5 vs 4) - Dodge-rolls and kiting through mob swarms

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State of Decay cover art
State of DecayPracticed Mastery · zombie survival management

Both lean on variance about the same (4 vs 4). Biggest difference: execution (5 vs 4) - Melee and driving are functional, not demanding

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Children of Morta cover art
Children of MortaPracticed Mastery · action roguelike

Both lean on execution about the same (5 vs 5). Biggest difference: reads (1 vs 0) - Enemies are scripted hack-and-slash fodder.

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Kingdom Hearts: Chain of Memories cover art
Kingdom Hearts: Chain of MemoriesPracticed Mastery · card-based action RPG

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (6 vs 7) - Deck construction largely decides every fight

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Game details

Released
2014
Developer
Monolith Productions
Franchise
The Lord of the Rings
Platforms
PS3, PS4, Linux, PC, Mac, X360, XONE
Modes
Single player
IGDB critics
84/100
IGDB users
80/100
Role-playing (RPG)Hack and slash/Beat 'em upAdventureActionFantasyStealthOpen world