NHL 95 cover art

games like

NHL 95

NHL 95 leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator - then ranked by cheat-test profile.

EXECUTION6 /10READS3 /10VARIANCE2 /10OPTIMIZATION4 /10

Like NHL 95, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like NHL 95

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Wii Sports cover art
Wii SportsPure Mechanics · motion sports collection

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - Casual local opponents add light mind games

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Wii Sports Resort cover art
Wii Sports ResortPure Mechanics · motion sports collection

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - Local versus duels involve mild feinting

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Need for Speed: World cover art
Need for Speed: WorldPracticed Mastery · MMO racing

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - Human rivals in lobbies add slight positional prediction

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Dirt 5 cover art
Dirt 5Pure Mechanics · off-road arcade racer

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 7) - Sliding off-road cars on mixed surfaces is the whole test

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WWE 2K15 cover art
WWE 2K15Competitive PvP · wrestling game

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Reversal timing windows decide most exchanges

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Resistance: Fall of Man cover art
Resistance: Fall of ManPracticed Mastery · sci-fi FPScross-genre

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Grand Theft Auto V cover art
Grand Theft Auto VPracticed Mastery · open-world crimecross-genre

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Driving and shooting demand decent inputs.

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It Takes Two cover art
It Takes TwoPracticed Mastery · co-op platformercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - Human partner requires some coordination reads but not competitive prediction

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Halo: Combat Evolved cover art
Halo: Combat EvolvedPracticed Mastery · sci-fi FPScross-genre

Both lean on reads about the same (3 vs 3). Biggest difference: execution (6 vs 7) - Aim, grenade timing, and vehicle control

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Call of Duty cover art
Call of DutyPracticed Mastery · WWII FPScross-genre

Both lean on reads about the same (3 vs 3). Biggest difference: execution (6 vs 7) - Aim and reaction carry the scripted firefights

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Star Wars: Battlefront II cover art
Star Wars: Battlefront IICompetitive PvP · class-based shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 4) - Human opponents in multiplayer create modest prediction play

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A Way Out cover art
A Way OutPracticed Mastery · co-op action adventurecross-genre

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Timed escapes and combat require responsive, accurate inputs

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Game details

Released
1994
Developer
EA Canada
Franchise
NHL
Platforms
SNES, Genesis/MegaDrive, DOS
Modes
Single player, Split screen
IGDB users
63/100
SimulatorSportNon-fiction