Original War cover art

games like

Original War

Original War leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Strategy - then ranked by cheat-test profile.

EXECUTION3 /10READS1 /10VARIANCE3 /10OPTIMIZATION8 /10

12 games like Original War

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Dragon Age: Inquisition cover art
Dragon Age: InquisitionPure Optimization · action RPG

Both lean on execution about the same (3 vs 3). Biggest difference: variance (3 vs 2) - Some loot randomization

full comparison →
Terraria cover art
TerrariaPure Optimization · 2D sandbox

Both lean on variance about the same (3 vs 3). Biggest difference: execution (3 vs 4) - Boss fights require dodging and aim under pressure.

full comparison →
Gothic II cover art
Gothic IIPure Optimization · open-world RPG

Both lean on variance about the same (3 vs 3). Biggest difference: execution (3 vs 4) - Directional melee timing against tough fauna

full comparison →
Rome: Total War cover art
Rome: Total WarPure Optimization · strategy wargame

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 2) - Optional multiplayer battles; campaign AI is mappable

full comparison →
Medieval II: Total War cover art
Medieval II: Total WarPure Optimization · grand strategy wargame

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 2) - real-time battle micro is modest

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Greedfall cover art
GreedfallPure Optimization · action RPG

Both lean on execution about the same (3 vs 3). Biggest difference: variance (3 vs 2) - Loot and check rolls

full comparison →
Final Fantasy XIII-2 cover art
Final Fantasy XIII-2Pure Optimization · ATB JRPG

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 0) - Boss behaviours are scripted and learnable.

full comparison →
Dungeon Keeper 2 cover art
Dungeon Keeper 2Pure Optimization · dungeon management

Both lean on execution about the same (3 vs 3). Biggest difference: variance (3 vs 2) - Hero party timing and creature moods vary mildly.

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Valkyria Chronicles cover art
Valkyria ChroniclesPure Optimization · tactical RPG

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 0) - Enemy AI is scripted and exploitable

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Planet Coaster cover art
Planet CoasterPure Optimization · theme park tycoon

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 0) - No adaptive opponent; guests follow scripted happiness rules

full comparison →
Fire Emblem: Path of Radiance cover art
Fire Emblem: Path of RadiancePure Optimization · tactical SRPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 2) - GCN menu combat; no real-time inputs

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Schedule I cover art
Schedule IPure Optimization · crime management sim

Both lean on variance about the same (3 vs 3). Biggest difference: execution (3 vs 2) - First-person mixing and dealing chores, low dexterity

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Game details

Released
2001
Developer
ALTAR Games
Platforms
PC
Modes
Single player, Multiplayer, Co-operative
IGDB critics
80/100
IGDB users
90/100
Real Time Strategy (RTS)StrategyIndieFantasyScience fictionHistoricalWarfare