Pacify cover art

games like

Pacify

Pacify leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator, Strategy - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE7 /10OPTIMIZATION6 /10

9 games like Pacify

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Don't Starve cover art
Don't StarveSystems & Chaos · wilderness survival

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (6 vs 7) - Seasonal resource planning and character synergies are deeply solvable

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The Long Dark cover art
The Long DarkSystems & Chaos · wilderness survival

Both lean on execution about the same (2 vs 2). Biggest difference: variance (7 vs 6) - Blizzard timing, condition decay, and loot spawns are heavily random

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For the King cover art
For the KingSystems & Chaos · turn-based roguelike RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Turn-based slot rolls need no dexterity

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Sunless Sea cover art
Sunless SeaSystems & Chaos · narrative exploration roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Slow boat combat barely tests the hands

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60 Seconds! cover art
60 Seconds!Systems & Chaos · survival choice game

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (6 vs 5) - Supply priorities and event answers are learnable

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Phasmophobia cover art
PhasmophobiaSystems & Chaos · horror investigationcross-genre

Both lean on variance about the same (7 vs 7). Biggest difference: execution (2 vs 1) - Minimal aiming; you just walk and use tools.

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Pokémon Mystery Dungeon: Red Rescue Team cover art
Pokémon Mystery Dungeon: Red Rescue TeamSystems & Chaos · roguelike dungeon crawlercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Turn-based grid movement - no twitch demands

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Microsoft Minesweeper
Microsoft MinesweeperSystems & Chaos · logic puzzlecross-genre

Both lean on execution about the same (2 vs 2). Biggest difference: variance (7 vs 6) - Mine placement is hidden information forcing occasional pure guesses

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The Flame in the Flood cover art
The Flame in the FloodSystems & Chaos · survival roguelitecross-genre

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (6 vs 7) - Crafting priorities and inventory triage decide survival

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Game details

Released
2019
Developer
Shawn Hitchcock
Platforms
PS4, PC, Mac, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB users
65/100
SimulatorStrategyAdventureIndieActionHorror