head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A co-op horror romp where teams scour a haunted house for keys and dolls while an evil girl flickers between calm and lethal.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.
Pacify leans Variance (Systems & Chaos); Phasmophobia leans Variance (Systems & Chaos).
Pacify leans a little harder on execution, though the gap is small.
Pacify
Sprinting and door play need only basic control
Phasmophobia
Minimal aiming; you just walk and use tools.
Phasmophobia leans a little harder on reads, though the gap is small.
Pacify
The girl switches states by rules, not by reading players
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pacify
Randomised key and doll locations make every run uncertain
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pacify
Teams that map mechanics turn chaos into clean speedruns
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.