Raiden IV OverKill cover art

games like

Raiden IV OverKill

Raiden IV OverKill leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION9 /10READS0 /10VARIANCE3 /10OPTIMIZATION6 /10

12 games like Raiden IV OverKill

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Hotline Miami cover art
Hotline MiamiPracticed Mastery · top-down action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - One-hit-death rooms demand flawless fast inputs

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Metal Slug 3 cover art
Metal Slug 3Pure Mechanics · run-and-gun arcade

Both lean on execution about the same (9 vs 9). Biggest difference: variance (3 vs 2) - branching paths vary runs slightly

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Resogun cover art
ResogunPracticed Mastery · arcade shoot-em-up

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - Precise overdrive timing and bullet-threading at high speed

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ULTRAKILL cover art
ULTRAKILLPure Mechanics · retro first-person shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Style-ranked combat demands flawless movement, parries, and weapon-swap chains

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Doom (1993) cover art
Doom (1993)Pure Mechanics · retro first-person shootercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - Precise movement and shooting against relentless enemy pressure

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Doom II: Hell on Earth cover art
Doom II: Hell on EarthPure Mechanics · retro first-person shootercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - Super Shotgun and movement timing demand precise motor execution

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Quake II cover art
Quake IIPure Mechanics · retro first-person shootercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - Fast strafe-aim against hard-hitting enemies demands clean inputs

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Shadow Warrior (2013) cover art
Shadow Warrior (2013)Practiced Mastery · retro first-person shootercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - Sword combos and gunplay require precise timing and input chaining

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Dirt 3 cover art
Dirt 3Practiced Mastery · rally racingcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - Car control on loose surfaces is a high physical ceiling

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Crypt of the NecroDancer cover art
Crypt of the NecroDancerPure Mechanics · rhythm roguelikecross-genre

Both lean on execution about the same (9 vs 9). Biggest difference: variance (3 vs 4) - Procedural dungeons and item drops add some swing.

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Dirt Rally cover art
Dirt RallyPure Mechanics · rally simulatorcross-genre

Both lean on execution about the same (9 vs 9). Biggest difference: variance (3 vs 2) - Weather and surface degradation vary between stages

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Super Ghouls 'n Ghosts cover art
Super Ghouls 'n GhostsPracticed Mastery · action platformercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - Committed double jump and relentless hazards punish errors

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Game details

Released
2014
Developer
MOSS Co., Ltd.
Platforms
PS3, PC
Modes
Single player, Co-operative
IGDB critics
80/100
IGDB users
80/100
ShooterArcadeAction