Red Faction: Guerrilla Re-Mars-tered cover art

games like

Red Faction: Guerrilla Re-Mars-tered

Red Faction: Guerrilla Re-Mars-tered leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION6 /10READS1 /10VARIANCE1 /10OPTIMIZATION5 /10

12 games like Red Faction: Guerrilla Re-Mars-tered

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Golden Axe cover art
Golden AxePracticed Mastery · arcade beat 'em up

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Enemy mixes vary little between credits

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The Messenger cover art
The MessengerPracticed Mastery · retro action platformer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - cloudstep chains demand precise aerial control

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Grid 2 cover art
Grid 2Practiced Mastery · arcade racing

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Car control through corners is the entire moment-to-moment test

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TMNT: Shredder's Revenge cover art
TMNT: Shredder's RevengePracticed Mastery · co-op beat-em-up

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 2) - All enemies are scripted; no adaptive opponent

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Disney's Hercules Action Game cover art
Disney's Hercules Action GamePracticed Mastery · licensed platformer

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - Enemies follow simple fixed attack scripts

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Teenage Mutant Ninja Turtles IV: Turtles in Time cover art
Teenage Mutant Ninja Turtles IV: Turtles in TimePracticed Mastery · arcade beat 'em up

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Throw timing, positioning, and boss dodges are the whole test.

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Final Fight cover art
Final FightPracticed Mastery · arcade beat-em-up

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - Thugs spawn and attack on scripts

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Super Mario Run cover art
Super Mario RunPracticed Mastery · auto-runner platformer

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - Auto-runner with no adaptive opponent; Toad Rally is asynchronous

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Yoku's Island Express cover art
Yoku's Island ExpressPracticed Mastery · pinball metroidvania

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - Solo, nothing models you

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Ace Combat 7: Skies Unknown cover art
Ace Combat 7: Skies UnknownPracticed Mastery · arcade flight combat

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Tight dogfighting and missile-dodge timing

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Horizon Chase Turbo cover art
Horizon Chase TurboPure Mechanics · arcade racer

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Weaving through traffic and nailing fuel pickups

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Kirby Air Ride cover art
Kirby Air RidePracticed Mastery · kart racer

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 2) - Local multiplayer rivals add light prediction

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Game details

Released
2018
Developer
Kaiko
Platforms
PS4, PC, XONE, Switch
Modes
Single player, Multiplayer
IGDB critics
68/100
IGDB users
69/100
ShooterAdventureArcadeActionScience fictionSandboxOpen worldWarfare