Rick Dangerous cover art

games like

Rick Dangerous

Rick Dangerous leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION6 /10READS0 /10VARIANCE4 /10OPTIMIZATION7 /10

Like Rick Dangerous, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Rick Dangerous

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Out of This World cover art
Out of This WorldPracticed Mastery · cinematic platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (4 vs 3) - Deaths come from unknown scripted traps until memorised

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Terraria cover art
TerrariaPure Optimization · 2D sandbox

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 4) - Boss fights require dodging and aim under pressure.

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Dead Cells cover art
Dead CellsPracticed Mastery · action roguelite

Both lean on variance about the same (4 vs 4). Biggest difference: execution (6 vs 8) - Tight platforming, parries, and dodge-rolls demand precise inputs.

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Black Mesa cover art
Black MesaPracticed Mastery · story-driven FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (4 vs 2) - Minor enemy placement surprises first run

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Tomb Raider cover art
Tomb RaiderPracticed Mastery · action-adventure platformer

Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 2) - First-run trap and secret locations are unknown

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Rogue Legacy cover art
Rogue LegacyPracticed Mastery · platformer roguelite

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Platformer combat requires reactive dodging and timing

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Ratchet & Clank: Rift Apart cover art
Ratchet & Clank: Rift ApartPracticed Mastery · action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 2) - Unknown encounters on first run.

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Metroid Fusion cover art
Metroid FusionPracticed Mastery · metroidvania

Both lean on execution about the same (6 vs 6). Biggest difference: variance (4 vs 2) - first-encounter dread fades once mapped

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Metroid: Zero Mission cover art
Metroid: Zero MissionPracticed Mastery · metroidvania

Both lean on execution about the same (6 vs 6). Biggest difference: variance (4 vs 2) - hidden passages unknown only once

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SteamWorld Dig cover art
SteamWorld DigPracticed Mastery · mining platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 4) - Digging and platforming need modest precision

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Castlevania: Aria of Sorrow cover art
Castlevania: Aria of SorrowPure Optimization · metroidvania RPG

Both lean on optimization about the same (7 vs 7). Biggest difference: execution (6 vs 4) - Modest action timing

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Bloodstained: Ritual of the Night cover art
Bloodstained: Ritual of the NightPure Optimization · metroidvania RPG

Both lean on optimization about the same (7 vs 7). Biggest difference: execution (6 vs 4) - Action combat with modest demands

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Game details

Released
1989
Developer
Core Design
Platforms
Acorn Archimedes, C64, ZXS, Atari-ST, DOS, Amiga, ACPC
Modes
Single player
IGDB users
77/100
PlatformActionFantasyHistoricalComedy