Riven: The Sequel to Myst cover art

games like

Riven: The Sequel to Myst

Riven: The Sequel to Myst leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE0 /10OPTIMIZATION9 /10

12 games like Riven: The Sequel to Myst

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Day of the Tentacle cover art
Day of the TentaclePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - SCUMM interface eliminates any timing or motor demand

full comparison →
Monkey Island 2 Special Edition: LeChuck's Revenge cover art
Monkey Island 2 Special Edition: LeChuck's RevengePure Optimization · point-and-click adventure

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (9 vs 8) - inventory logic puzzles fully solvable

full comparison →
Monkey Island 2: LeChuck's Revenge cover art
Monkey Island 2: LeChuck's RevengePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - Some item locations are initially hidden but deterministic

full comparison →
The Secret of Monkey Island cover art
The Secret of Monkey IslandPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - Some hidden items require exploration but solutions are invariant

full comparison →
Indiana Jones and the Fate of Atlantis cover art
Indiana Jones and the Fate of AtlantisPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - Solutions hidden until reasoned out

full comparison →
Grim Fandango cover art
Grim FandangoPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - A few timed sequences add minor uncertainty but nothing critical

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Syberia cover art
SyberiaPure Optimization · puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (9 vs 7) - Mechanical clockwork puzzles require mapping part relationships

full comparison →
Deponia cover art
DeponiaPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Point-and-click with no timing elements

full comparison →
Professor Layton and the Curious Village cover art
Professor Layton and the Curious VillagePure Optimization · puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - Puzzle answers are hidden until reasoned out, then fixed

full comparison →
The Longest Journey cover art
The Longest JourneyPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Pure point-and-click with no time pressure

full comparison →
Broken Age cover art
Broken AgePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (9 vs 7) - Act 2 interlocking puzzles demand careful multi-character solution mapping

full comparison →
Sam & Max: Hit the Road cover art
Sam & Max: Hit the RoadPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - Carnival mini-games add slight randomness but are trivial

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Game details

Released
1997
Developer
Cyan Worlds
Franchise
Myst
Platforms
Windows Mobile, PC, Mac, Saturn, PS1
Modes
Single player
IGDB users
83/100
Point-and-clickPuzzleAdventureFantasyScience fictionDramaMystery