Samurai Gunn cover art

games like

Samurai Gunn

Samurai Gunn leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Platform - then ranked by cheat-test profile.

EXECUTION8 /10READS7 /10VARIANCE1 /10OPTIMIZATION2 /10

Like Samurai Gunn, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Samurai Gunn

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Super Smash Bros. cover art
Super Smash Bros.Competitive PvP · platform fighter

Both lean on reads about the same (7 vs 7). Biggest difference: optimization (2 vs 4) - Stage positioning and percent-based kill setups are learnable.

full comparison →
Brawlhalla cover art
BrawlhallaCompetitive PvP · platform fighter

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (2 vs 4) - Matchup knowledge and stage control are learnable.

full comparison →
Dragon Ball Z: Budokai Tenkaichi 3 cover art
Dragon Ball Z: Budokai Tenkaichi 3Competitive PvP · arena fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: optimization (2 vs 4) - Character tiers and combo routes form a learnable layer

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Chivalry: Medieval Warfare cover art
Chivalry: Medieval WarfareCompetitive PvP · medieval melee combat

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (2 vs 4) - Class loadouts and objective knowledge

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Nidhogg cover art
NidhoggCompetitive PvP · fencing fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Sword-height changes and dive-kicks need quick hands

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Battlerite cover art
BattleriteCompetitive PvP · arena brawler

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (2 vs 4) - Loadout rites and matchup knowledge

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Street Fighter cover art
Street FighterCompetitive PvP · fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: reads (7 vs 5) - Human versus rounds still reward bait and punish

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TowerFall Ascension cover art
TowerFall AscensionCompetitive PvP · arena archery brawler

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 3) - Random powerup chests and variants spice rounds

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Rocket League cover art
Rocket LeaguePure Mechanics · car soccercross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 10) - Aerials, flicks, dribbles, pure mechanical ceiling

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Titanfall cover art
TitanfallCompetitive PvP · movement FPScross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (2 vs 4) - Loadouts and titan timing are a thin solvable layer

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TagPro cover art
TagProCompetitive PvP · online capture-the-flagcross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: optimization (2 vs 4) - Map routes, button plays and power-up timing are studyable

full comparison →
FIFA Soccer 08 cover art
FIFA Soccer 08Competitive PvP · football simulationcross-genre

Both lean on execution about the same (8 vs 7). Biggest difference: execution (8 vs 7) - Dribbling, timing tackles and finishing reward stick skill

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Game details

Released
2013
Developer
doseone
Platforms
PC, Mac
Modes
Single player, Multiplayer, Co-operative
IGDB critics
78/100
IGDB users
81/100
FightingPlatformIndieAction