Seven: The Days Long Gone cover art

games like

Seven: The Days Long Gone

Seven: The Days Long Gone leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION4 /10READS0 /10VARIANCE3 /10OPTIMIZATION7 /10

12 games like Seven: The Days Long Gone

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Gothic cover art
GothicPure Optimization · open-world RPG

Both lean on execution about the same (4 vs 4). Otherwise the profiles match closely.

full comparison →
SteamWorld Heist cover art
SteamWorld HeistPure Optimization · turn-based tactics

Both lean on execution about the same (4 vs 4). Otherwise the profiles match closely.

full comparison →
The Elder Scrolls V: Skyrim cover art
The Elder Scrolls V: SkyrimPure Optimization · open-world RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Combat is forgiving; aim and timing rarely punish you.

full comparison →
Fallout 4 cover art
Fallout 4Pure Optimization · action RPG

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Scripted enemy AI

full comparison →
Terraria cover art
TerrariaPure Optimization · 2D sandbox

Both lean on execution about the same (4 vs 4). Biggest difference: optimization (7 vs 8) - Gear progression and arena prep solve every boss.

full comparison →
Death Stranding cover art
Death StrandingPure Optimization · traversal sim

Both lean on variance about the same (3 vs 3). Biggest difference: execution (4 vs 3) - Balance and traversal inputs, modest demands.

full comparison →
Castlevania: Symphony of the Night cover art
Castlevania: Symphony of the NightPure Optimization · metroidvania RPG

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Scripted bosses

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Transistor cover art
TransistorPure Optimization · tactical action RPG

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Process enemies follow scripts.

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Starfield cover art
StarfieldPracticed Mastery · space RPG

Both lean on variance about the same (3 vs 3). Biggest difference: execution (4 vs 5) - Shooter and piloting inputs

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Vampyr cover art
VampyrPracticed Mastery · action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Dodge-and-stamina melee combat with modest demands

full comparison →
Valheim cover art
ValheimPure Optimization · survival sandbox

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - World seed and biome layout introduce mild randomness.

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The Witcher cover art
The WitcherPure Optimization · story-driven RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Rhythm-click combat needs only loose timing

full comparison →

Game details

Released
2017
Developer
Fool's Theory
Platforms
PC
Modes
Single player
IGDB critics
63/100
IGDB users
67/100
Role-playing (RPG)AdventureIndieActionFantasyScience fictionStealthSandbox