Shadows of Doubt cover art

games like

Shadows of Doubt

Shadows of Doubt leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Simulator - then ranked by cheat-test profile.

EXECUTION3 /10READS0 /10VARIANCE8 /10OPTIMIZATION6 /10

12 games like Shadows of Doubt

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

XCOM: Enemy Unknown cover art
XCOM: Enemy UnknownSystems & Chaos · turn-based tactics

Both lean on execution about the same (3 vs 3). Biggest difference: optimization (6 vs 8) - Squad composition, research order, and base economy are solvable

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Don't Starve cover art
Don't StarveSystems & Chaos · wilderness survival

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - Kiting combat is simple but timing matters marginally

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The Long Dark cover art
The Long DarkSystems & Chaos · wilderness survival

Both lean on reads about the same (0 vs 0). Biggest difference: variance (8 vs 6) - Blizzard timing, condition decay, and loot spawns are heavily random

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Five Nights at Freddy's 2 cover art
Five Nights at Freddy's 2Systems & Chaos · survival horror

Both lean on optimization about the same (6 vs 6). Biggest difference: variance (8 vs 6) - More stalkers, more hidden movement rolls

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Darkwood cover art
DarkwoodSystems & Chaos · survival horror

Both lean on reads about the same (0 vs 0). Biggest difference: variance (8 vs 6) - procedural map and unknown night events

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For the King cover art
For the KingSystems & Chaos · turn-based roguelike RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 1) - Turn-based slot rolls need no dexterity

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Sunless Sea cover art
Sunless SeaSystems & Chaos · narrative exploration roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 1) - Slow boat combat barely tests the hands

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Hand of Fate cover art
Hand of FateSystems & Chaos · card-driven action RPG

Both lean on optimization about the same (6 vs 6). Biggest difference: execution (3 vs 5) - Arkham-style real-time combat requires dodge timing and blocking

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60 Seconds! cover art
60 Seconds!Systems & Chaos · survival choice game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - Frantic one-minute house scavenge needs quick navigation

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Phasmophobia cover art
PhasmophobiaSystems & Chaos · horror investigationcross-genre

Both lean on optimization about the same (6 vs 6). Biggest difference: execution (3 vs 1) - Minimal aiming; you just walk and use tools.

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Lethal Company cover art
Lethal CompanySystems & Chaos · co-op horrorcross-genre

Both lean on optimization about the same (6 vs 6). Biggest difference: reads (0 vs 2) - Other players coordinate, but enemies scripted.

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R.E.P.O. cover art
R.E.P.O.Systems & Chaos · co-op horror extractioncross-genre

Both lean on execution about the same (3 vs 4). Biggest difference: execution (3 vs 4) - Physics-based carrying of fragile loot punishes clumsy hands

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Game details

Released
2024
Developer
ColePowered Games
Platforms
Series X|S, PC, PS5
Modes
Single player, Multiplayer
IGDB critics
81/100
IGDB users
64/100
Role-playing (RPG)SimulatorAdventureIndieActionScience fictionStealthSandboxOpen worldMystery