Sherlock Holmes: The Silver Earring cover art

games like

Sherlock Holmes: The Silver Earring

Sherlock Holmes: The Silver Earring leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE7 /10OPTIMIZATION5 /10

10 games like Sherlock Holmes: The Silver Earring

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Blade Runner cover art
Blade RunnerSystems & Chaos · point-and-click detective

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Point-and-click investigation, no dexterity required

full comparison →
Her Story cover art
Her StorySystems & Chaos · FMV detective

Both lean on execution about the same (0 vs 0). Biggest difference: variance (7 vs 5) - Hidden clips revealed by guessed keywords.

full comparison →
999: Nine Hours, Nine Persons, Nine Doors cover art
999: Nine Hours, Nine Persons, Nine DoorsSystems & Chaos · escape room visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (7 vs 4) - Hidden story branches and twists drive first playthroughs

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Microsoft Minesweeper
Microsoft MinesweeperSystems & Chaos · logic puzzle

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 2) - Click speed only matters for leaderboard times

full comparison →
Sunless Sea cover art
Sunless SeaSystems & Chaos · narrative exploration roguelikecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Slow boat combat barely tests the hands

full comparison →
Layers of Fear (2016) cover art
Layers of Fear (2016)Systems & Chaos · psychological walking horrorcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: variance (7 vs 5) - Room geometry shifts semi-randomly, disorienting the player

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Phasmophobia cover art
PhasmophobiaSystems & Chaos · horror investigationcross-genre

Both lean on variance about the same (7 vs 7). Biggest difference: execution (0 vs 1) - Minimal aiming; you just walk and use tools.

full comparison →
Disco Elysium: The Final Cut cover art
Disco Elysium: The Final CutSystems & Chaos · narrative RPGcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (7 vs 5) - Dice checks and hidden thresholds gate outcomes

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Pokémon Trading Card Game cover art
Pokémon Trading Card GameSystems & Chaos · collectible card gamecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (5 vs 7) - Deckbuilding around energy curves is the real game

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Peggle cover art
PegglePure Chaos · pachinko puzzlecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 2) - Aiming the launcher is gentle

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Game details

Released
2004
Developer
Frogwares
Franchise
Sherlock Holmes
Platforms
Wii, PC
Modes
Single player
IGDB users
71/100
Point-and-clickPuzzleAdventureHistoricalOpen worldMystery