Shu cover art

games like

Shu

Shu leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform, Arcade - then ranked by cheat-test profile.

EXECUTION7 /10READS0 /10VARIANCE0 /10OPTIMIZATION3 /10

Like Shu, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Shu

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Super Mario World cover art
Super Mario WorldPure Mechanics · 2D platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Levels are fixed; nothing hidden survives one playthrough

full comparison →
Rayman Legends cover art
Rayman LegendsPure Mechanics · 2D platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Fixed levels

full comparison →
Rayman Origins cover art
Rayman OriginsPure Mechanics · 2D platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Deterministic levels

full comparison →
Crash Bandicoot: The Wrath of Cortex cover art
Crash Bandicoot: The Wrath of CortexPure Mechanics · platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - minimal randomness

full comparison →
Disney's DuckTales cover art
Disney's DuckTalesPure Mechanics · platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - precise cane-bounce platforming required

full comparison →
Guacamelee! Super Turbo Championship Edition cover art
Guacamelee! Super Turbo Championship EditionPure Mechanics · brawler metroidvania

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Hand-built world with nothing random

full comparison →
DuckTales: Remastered cover art
DuckTales: RemasteredPure Mechanics · platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - precise cane-bounce platforming required

full comparison →
Octodad: Dadliest Catch cover art
Octodad: Dadliest CatchPure Mechanics · physics comedy

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Physics wobble adds slapstick unpredictability

full comparison →
Gravity Rush Remastered cover art
Gravity Rush RemasteredPure Mechanics · action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - gravity-shift platforming and aerial combat control

full comparison →
Teenage Mutant Ninja Turtles III: The Manhattan Project cover art

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - minor enemy spawn randomness

full comparison →
Star Wars: The Force Unleashed II cover art
Star Wars: The Force Unleashed IIPure Mechanics · action hack-and-slashcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Combo timing and dodges carry the spectacle combat

full comparison →
Driver cover art
DriverPure Mechanics · driving action gamecross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Traffic adds mild unpredictability

full comparison →

Game details

Released
2016
Developer
Coatsink Software
Platforms
PS4, PC, Vita, Switch
Modes
Single player
IGDB critics
74/100
IGDB users
70/100
PlatformAdventureIndieArcadeAction