State of Emergency cover art

games like

State of Emergency

State of Emergency leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION6 /10READS0 /10VARIANCE2 /10OPTIMIZATION4 /10

Like State of Emergency, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like State of Emergency

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Marvel's Spider-Man cover art
Marvel's Spider-ManPracticed Mastery · open-world action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - swinging flow and combat dodge timing

full comparison →
Star Wars: The Force Unleashed II cover art
Star Wars: The Force Unleashed IIPure Mechanics · action hack-and-slash

Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 1) - Encounters are scripted and identical every run

full comparison →
Prototype 2 cover art
Prototype 2Practiced Mastery · open-world action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Blackwatch and infected never adapt

full comparison →
Golden Axe cover art
Golden AxePracticed Mastery · arcade beat 'em up

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Enemies are scripted; only co-op adds human texture

full comparison →
Nier Replicant ver.1.22474487139... cover art
Nier Replicant ver.1.22474487139...Practiced Mastery · action RPG

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - All enemies use scripted patterns; no human or adapting AI

full comparison →
Enter the Matrix cover art
Enter the MatrixPracticed Mastery · licensed action game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Bullet-time gunplay and kung-fu combos

full comparison →
The Lord of the Rings: War in the North cover art
The Lord of the Rings: War in the NorthPracticed Mastery · co-op action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Melee timing and crit windows reward active hands

full comparison →
Final Fight cover art
Final FightPracticed Mastery · arcade beat-em-up

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (4 vs 5) - Memorising waves and damage-efficient patterns

full comparison →
BloodRayne cover art
BloodRaynePracticed Mastery · hack-and-slash action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Enemies follow fixed AI routines

full comparison →
Dead Island 2 cover art
Dead Island 2Practiced Mastery · zombie action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Melee timing, dodges and zombie crowd control need decent hands

full comparison →
MediEvil cover art
MediEvilPracticed Mastery · action adventure platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - stiff swordplay and platforming timing

full comparison →
Guacamelee! Super Turbo Championship Edition cover art
Guacamelee! Super Turbo Championship EditionPure Mechanics · brawler metroidvania

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Combo brawling and dimension-swap platforming demand tight inputs

full comparison →

Game details

Released
2002
Developer
VIS Entertainment
Platforms
XBOX, PC, PS2
Modes
Single player, Split screen
IGDB critics
67/100
IGDB users
55/100
Hack and slash/Beat 'em upAdventureAction