Street Fighter X Tekken cover art

games like

Street Fighter X Tekken

Street Fighter X Tekken leans Execution (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Arcade - then ranked by cheat-test profile.

EXECUTION8 /10READS7 /10VARIANCE1 /10OPTIMIZATION6 /10

Like Street Fighter X Tekken, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Street Fighter X Tekken

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Mortal Kombat X cover art
Mortal Kombat XGrand Arena · 2D fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (7 vs 8) - Reading opponent's variation choice and tendency shifts the matchup

full comparison →
Injustice: Gods Among Us cover art
Injustice: Gods Among UsGrand Arena · 2D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Wager and clash system adds readable but executable decision points

full comparison →
Super Smash Bros. for Nintendo 3DS cover art
Super Smash Bros. for Nintendo 3DSCompetitive PvP · platform fighter

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - item spawns add randomness

full comparison →
Street Fighter IV cover art
Street Fighter IVGrand Arena · 2D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - One-frame links and FADC combos demand extreme motor precision

full comparison →
Ultimate Marvel vs. Capcom 3 cover art
Ultimate Marvel vs. Capcom 3Grand Arena · tag fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Long touch-of-death combos demand elite hands

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SoulCalibur VI cover art
SoulCalibur VIGrand Arena · weapons fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (7 vs 8) - Reversal Edge is a pure read-off mechanic against human opponents

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Tekken cover art
TekkenCompetitive PvP · 3D fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (7 vs 8) - Human opponent adapts; throws, lows, sidesteps form mixup mind-games

full comparison →
Marvel vs. Capcom 2: New Age of Heroes cover art
Marvel vs. Capcom 2: New Age of HeroesGrand Arena · tag fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - infinite combos and assist timing demand elite hands

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Tekken Tag Tournament cover art
Tekken Tag TournamentGrand Arena · tag fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (7 vs 8) - Tag timing adds another layer of human mind-games

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Ultra Street Fighter IV cover art
Ultra Street Fighter IVGrand Arena · fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - One-frame links and FADC timing set a brutal hands ceiling

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Dragon Ball: Sparking! Zero cover art
Dragon Ball: Sparking! ZeroGrand Arena · 3D arena fighter

Both lean on execution about the same (8 vs 8). Biggest difference: reads (7 vs 8) - Perception and counter-burst exchanges are pure human reads

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The King of Fighters '98 cover art
The King of Fighters '98Competitive PvP · fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (7 vs 8) - Human opponents constantly adapt and condition you

full comparison →

Game details

Released
2012
Developer
Dimps
Franchise
Street Fighter
Platforms
PS3, PC, Vita, X360
Modes
Single player, Multiplayer, Co-operative, Split screen
IGDB critics
80/100
IGDB users
74/100
FightingArcadeAction