Super Hexagon cover art

games like

Super Hexagon

Super Hexagon leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Music, Arcade - then ranked by cheat-test profile.

EXECUTION10 /10READS0 /10VARIANCE2 /10OPTIMIZATION2 /10

11 games like Super Hexagon

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Guitar Hero III: Legends of Rock cover art
Guitar Hero III: Legends of RockPure Mechanics · rhythm music game

Both lean on execution about the same (10 vs 10). Biggest difference: variance (2 vs 0) - Deterministic note charts

full comparison →
Geometry Dash cover art
Geometry DashPure Mechanics · rhythm platformer

Both lean on execution about the same (10 vs 10). Biggest difference: variance (2 vs 0) - Fully deterministic; identical every attempt

full comparison →
osu! cover art
osu!Pure Mechanics · rhythm game

Both lean on execution about the same (10 vs 10). Biggest difference: variance (2 vs 0) - Beatmaps are fully deterministic

full comparison →
VVVVVV cover art
VVVVVVPure Mechanics · precision platformer

Both lean on reads about the same (0 vs 0). Biggest difference: variance (2 vs 0) - Every hazard is fixed and visible

full comparison →
Beat Saber cover art
Beat SaberPure Mechanics · VR rhythm game

Both lean on execution about the same (10 vs 10). Biggest difference: variance (2 vs 0) - Patterns are fully known and fixed

full comparison →
PaRappa the Rapper cover art
PaRappa the RapperPure Mechanics · rhythm game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (10 vs 8) - Hitting button cues on beat is the whole game

full comparison →
Thumper cover art
ThumperPure Mechanics · rhythm action

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - Memorizing patterns and scoring lines helps mastery

full comparison →
Muse Dash cover art
Muse DashPure Mechanics · rhythm game

Both lean on reads about the same (0 vs 0). Biggest difference: variance (2 vs 0) - Fully deterministic note charts

full comparison →
Donkey Kong Junior cover art
Donkey Kong JuniorPure Mechanics · arcade platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (10 vs 8) - precise vine-climbing and jump timing

full comparison →
Metal Slug 5 cover art
Metal Slug 5Pure Mechanics · run-and-gun shootercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (10 vs 9) - precise dodge/shoot run-and-gun demands

full comparison →
Star Wars Episode I: Racer cover art
Star Wars Episode I: RacerPure Mechanics · futuristic racercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - Pod part upgrades and track memorization converge quickly.

full comparison →

Game details

Released
2012
Developer
Terry Cavanagh
Platforms
blackberry, Linux, Android, PC, iOS, Mac
Modes
Single player
IGDB critics
83/100
IGDB users
79/100
MusicIndieArcadeAction