Supreme Commander 2 cover art

games like

Supreme Commander 2

Supreme Commander 2 leans Optimization (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Simulator, Strategy - then ranked by cheat-test profile.

EXECUTION6 /10READS6 /10VARIANCE2 /10OPTIMIZATION8 /10

Like Supreme Commander 2, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

11 games like Supreme Commander 2

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Command & Conquer: Red Alert 2 cover art
Command & Conquer: Red Alert 2Grand Arena · real-time strategy

Both lean on execution about the same (6 vs 6). Biggest difference: reads (6 vs 7) - Opponent faction and rush timing must be scouted and predicted

full comparison →
Age of Empires II: Definitive Edition cover art
Age of Empires II: Definitive EditionGrand Arena · historical RTS

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 7) - micro and macro APM at high ladder

full comparison →
Warcraft III: Reign of Chaos cover art
Warcraft III: Reign of ChaosGrand Arena · real-time strategy

Both lean on optimization about the same (8 vs 8). Biggest difference: execution (6 vs 7) - Micro of heroes and units decides fights

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StarCraft cover art
StarCraftGrand Arena · real-time strategy

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - APM and micro control ceiling is huge

full comparison →
League of Legends cover art
League of LegendsGrand Arena · team MOBA

Both lean on execution about the same (6 vs 6). Biggest difference: reads (6 vs 8) - Lane and jungle constantly mind-game opponents.

full comparison →
Age of Mythology cover art
Age of MythologyMind & Math · mythological RTS

Both lean on reads about the same (6 vs 6). Biggest difference: variance (2 vs 4) - Fog of war and random maps

full comparison →
The Lord of the Rings: The Battle for Middle-earth II cover art
The Lord of the Rings: The Battle for Middle-earth IIPracticed Mastery · real-time strategy

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Moderate APM demands, forgiving unit control

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Albion Online cover art
Albion OnlineMind & Math · sandbox MMORPGcross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 5) - Skill shot landing and kiting demand real mechanical precision

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Guild Wars 2 cover art
Guild Wars 2Practiced Mastery · action MMORPGcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (6 vs 4) - WvW and structured PvP feature real adaptive opponents

full comparison →
Heroes of the Storm cover art
Heroes of the StormMind & Math · objective MOBAcross-genre

Both lean on execution about the same (6 vs 5). Biggest difference: execution (6 vs 5) - Skillshots and rotations require hands

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Rust cover art
RustGrand Arena · survival sandboxcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (6 vs 7) - Human raiders and roamers adapt to your patterns constantly.

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Game details

Released
2010
Developer
Gas Powered Games
Platforms
PC, Mac, X360
Modes
Single player, Multiplayer
IGDB critics
73/100
IGDB users
72/100
Real Time Strategy (RTS)SimulatorStrategyScience fiction