Trove cover art

games like

Trove

Trove leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform, Role-playing (RPG), Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION3 /10READS1 /10VARIANCE4 /10OPTIMIZATION7 /10

12 games like Trove

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Death Stranding cover art
Death StrandingPure Optimization · traversal sim

Both lean on execution about the same (3 vs 3). Biggest difference: variance (4 vs 3) - Terrain, weather, BT spawns randomized.

full comparison →
EarthBound cover art
EarthBoundPure Optimization · turn-based RPG

Both lean on variance about the same (4 vs 4). Biggest difference: execution (3 vs 2) - Rolling HP meter has very mild timing implication

full comparison →
Paper Mario: The Thousand-Year Door cover art
Paper Mario: The Thousand-Year DoorPure Optimization · turn-based RPG

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 2) - Scripted enemy AI

full comparison →
The Banner Saga cover art
The Banner SagaSystems & Chaos · tactical RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 2) - Turn-based; willpower spend timing is the sole execution nuance

full comparison →
Cult of the Lamb cover art
Cult of the LambPure Optimization · roguelite management

Both lean on variance about the same (4 vs 4). Biggest difference: execution (3 vs 4) - Roguelite combat needs decent dodges.

full comparison →
Starbound cover art
StarboundPure Optimization · sandbox exploration

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 0) - Procedural NPCs follow simple fixed behaviours

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Castlevania: Aria of Sorrow cover art
Castlevania: Aria of SorrowPure Optimization · metroidvania RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Modest action timing

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Bloodstained: Ritual of the Night cover art
Bloodstained: Ritual of the NightPure Optimization · metroidvania RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Action combat with modest demands

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Ni no Kuni: Wrath of the White Witch cover art
Ni no Kuni: Wrath of the White WitchPure Optimization · action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 2) - Hybrid action-turn combat, low input demand

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7 Days to Die cover art
7 Days to DiePure Optimization · zombie survival crafter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Aim and movement during horde nights matter.

full comparison →
Xenoblade Chronicles 2 cover art
Xenoblade Chronicles 2Pure Optimization · action RPG

Both lean on execution about the same (3 vs 3). Biggest difference: optimization (7 vs 8) - Blade combos and chain attack routing central

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Shadowrun Returns cover art
Shadowrun ReturnsPure Optimization · tactical RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 2) - Turn-based tactical combat; cover positioning deliberate not reactive

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Game details

Released
2015
Developer
Trion Worlds
Platforms
PS4, PC, Mac, XONE, Switch
Modes
Single player, Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
IGDB critics
62/100
IGDB users
59/100
PlatformRole-playing (RPG)Hack and slash/Beat 'em upAdventureActionFantasySandboxOpen world4X (explore, expand, exploit, and exterminate)