Ultratron cover art

games like

Ultratron

Ultratron leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE3 /10OPTIMIZATION4 /10

Like Ultratron, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

11 games like Ultratron

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Broforce cover art
BroforcePure Mechanics · run-and-gun platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Run-and-gun reflexes amid constant explosions

full comparison →
FlatOut 2 cover art
FlatOut 2Pure Mechanics · destruction racing

Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 7) - High-speed control amid wrecks and ragdolls

full comparison →
Aladdin cover art
AladdinPure Mechanics · platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Precise platforming jumps and sword-timing are demanding.

full comparison →
Downwell cover art
DownwellPure Mechanics · vertical action roguelite

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 4) - Procedural wells and shop offers vary runs

full comparison →
WarioWare: Smooth Moves cover art
WarioWare: Smooth MovesPure Mechanics · microgame collection

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Instant motion-pose changes and gesture accuracy under pressure

full comparison →
Tetris Effect: Connected cover art
Tetris Effect: ConnectedPure Mechanics · falling-block puzzle

Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 9) - Precision placement under acceleration is the entire skill ceiling

full comparison →
Super Mario Maker cover art
Super Mario MakerPure Mechanics · platformer level creatorcross-genre

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

full comparison →
Doom (1993) cover art
Doom (1993)Pure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (4 vs 5) - Level routing and resource management determine survival efficiency

full comparison →
Doom II: Hell on Earth cover art
Doom II: Hell on EarthPure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (4 vs 5) - Learning enemy placement and resource routes reduces every encounter

full comparison →
Quake II cover art
Quake IIPure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (4 vs 5) - Ammo and health economy tightly constrains routing through every level

full comparison →
Serious Sam: The First Encounter cover art
Serious Sam: The First EncounterPure Mechanics · arena wave shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - Enemy placement is consistent across runs; no hidden information

full comparison →

Game details

Released
2005
Developer
Puppy Games
Platforms
PS3, PS4, Linux, PC, Mac, WiiU, Vita, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
71/100
IGDB users
66/100
ShooterIndieArcadeActionScience fiction