VideoBall cover art

games like

VideoBall

VideoBall leans Reads (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Strategy - then ranked by cheat-test profile.

EXECUTION6 /10READS7 /10VARIANCE1 /10OPTIMIZATION4 /10

Like VideoBall, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like VideoBall

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

TagPro cover art
TagProCompetitive PvP · online capture-the-flag

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Ball handling, boosts and juke precision decide grabs

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SoulCalibur III cover art
SoulCalibur IIICompetitive PvP · 3D fighting game

Both lean on reads about the same (7 vs 7). Biggest difference: execution (6 vs 7) - Spacing, movement and just-frame timing demand real hands

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Paladins cover art
PaladinsCompetitive PvP · hero shooter

Both lean on execution about the same (6 vs 7). Biggest difference: execution (6 vs 7) - Hitscan aim and ability timing in firefights

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Battlerite cover art
BattleriteCompetitive PvP · arena brawler

Both lean on reads about the same (7 vs 7). Biggest difference: execution (6 vs 8) - Skillshot aim, dodges, and tight cooldown timing

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Brawl Stars cover art
Brawl StarsCompetitive PvP · mobile arena brawler

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 3) - Bush ambushes and power-cube spawns hide information

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Squad cover art
SquadCompetitive PvP · milsim tactical shooter

Both lean on reads about the same (7 vs 7). Biggest difference: execution (6 vs 8) - Bullet drop, sway, suppression test aim

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Awesomenauts cover art
AwesomenautsGrand Arena · 2D MOBA

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (4 vs 6) - Builds, timings, and push economy solvable.

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Super Smash Bros. cover art
Super Smash Bros.Competitive PvP · platform fightercross-genre

Both lean on reads about the same (7 vs 7). Biggest difference: execution (6 vs 7) - Z-cancels and DI demand fast precise inputs despite simple controls.

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Dragon Ball Z: Budokai Tenkaichi 3 cover art
Dragon Ball Z: Budokai Tenkaichi 3Competitive PvP · arena fighting gamecross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Combo timing, dashes and beam clashes demand fast hands

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Mortal Kombat: Deception cover art
Mortal Kombat: DeceptionCompetitive PvP · 3D fighting gamecross-genre

Both lean on reads about the same (7 vs 7). Biggest difference: execution (6 vs 7) - Style strings plus stage-hazard spacing demand control

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ARMS cover art
ARMSCompetitive PvP · arena fighting gamecross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Minor stage and item randomness

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PlayStation All-Stars Battle Royale cover art
PlayStation All-Stars Battle RoyaleCompetitive PvP · platform fightercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (7 vs 6) - Super-only kills make baiting human opponents the core decision.

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Game details

Released
2016
Developer
Action Button Entertainment
Platforms
PS4, Linux, PC, Mac, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
81/100
IGDB users
41/100
Real Time Strategy (RTS)SportStrategyIndieAction